Ok
@Bambooza, I do get that point and generally agree with it. I too think these short/cheap claim times are temporary. But I also think that there will be some sort of monetary way to 'transport' your junk without needing to physically ferry everything yourself. Take Elite Dangerous as an example. If I want to go out to a new area or visit an engineer, I need to take the time to fly SOME ship out there. But then once I arrive, I can 'pay' with both in game currency and wait-time to have my other ships transferred to storage in my new location. Once the SC universe grows, I fully expect some sort of similar mechanic to become available. Though just like in ED, I also expect it to cost a reasonable amount of both credits and time.
It's hard to say if they will go the route of ED with ship transport as they have been mute on the subject beyond player transport and players transporting players/npc's as talked about in the
design notes. While until recently it was impossible to buy game access without also getting a ship as well as the only known ship carriers being limited in size to not much bigger than single-seat fighters it's easy to speculate that most of the larger ships will require you to fly them to their location. It also plays on the fact that Chris has been vocal about the idea that your ship should be valuable and tragic when lost not just in the cost of replacement parts but in all the artifacts like patches, paints, and trinkets that came to define it.
While this is a bit campy in their video (
Citizen Kate) I cannot help but wonder if it is more the intended gameplay that Chris is expecting. That we will become attached to our ships. That we will bring aboard trinkets along with food and drinks, weapons, and ammo, and not only will it be a way to get around the verse but it will become an extension of our avatar.
Instead of pulling a vanilla Corellian YT-1300 light freighter from the drop-down list of available ships, we will be going into our hanger where our Millennium Falcon awaits. It might have some damage and be troublesome at times but it's also gotten us out of scrapes more times than we care to admit unless at a bar drinking with fellow Testies.
I am not saying they don't implement a way to get ships to move around for you and it simply might be limited in what size ships can be moved. But I am wondering if it will even matter as we will end up gravitating to a specific ship that becomes an expression of us in the game.