I flew something I shouldn't have.

Southern_Cross_07

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*scratches my head confused* How is the Ares Inferno, a small ship built around an S7 Gatling gun, not a big gun but a missile platform? Perhaps look into a MISC Freelancer MIS that has 4x S3 pilot controlled guns & a ton of missiles? MISC days are Nov 24-25 to rent 1 for free for a day at the IAE center.
Ahh, but the Inferno is SOLO - Freelancer MIS is something you don't want to play SOLO, and you probably don't want to use it as an Escort. Freelancer MIS will be target No.1 after the Quantum Snare ships.
 

Ayeteeone

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*scratches my head confused* How is the Ares Inferno, a small ship built around an S7 Gatling gun, not a big gun but a missile platform? Perhaps look into a MISC Freelancer MIS that has 4x S3 pilot controlled guns & a ton of missiles? MISC days are Nov 24-25 to rent 1 for free for a day at the IAE center.
@Southern_Cross_07 might be referring to @Richard Bong 's earlier post about the Ares having 20 size 3 missiles. Not quite as many as the MIS but not far off. I'm also going to point out that it's two swappable hardpoints are SIZE 5, meaning they can carry torpedoes.

Ares is there when you really want to hurt someone's feelings.
 

Talonsbane

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Ahh, but the Inferno is SOLO - Freelancer MIS is something you don't want to play SOLO, and you probably don't want to use it as an Escort. Freelancer MIS will be target No.1 after the Quantum Snare ships.
The MIS can support a crew of 4, but can easily be operated solo as long as you don't care about the rear turret that has 2x S2 weapons being manned. As for the ships with the quantum snare / entanglement ships, it's fairly common knowledge that they be eliminated 1st in a combat scenario, to end them from preventing those they are targeting from escaping. Similar to always kill the healers 1st in PvP in MMORPGS.

@Southern_Cross_07 might be referring to @Richard Bong 's earlier post about the Ares having 20 size 3 missiles. Not quite as many as the MIS but not far off. I'm also going to point out that it's two swappable hardpoints are SIZE 5, meaning they can carry torpedoes.

Ares is there when you really want to hurt someone's feelings.
If you're wanting S5 torps, wouldn't a Harbinger make more sense though?
 

Southern_Cross_07

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@Southern_Cross_07 might be referring to @Richard Bong 's earlier post about the Ares having 20 size 3 missiles. Not quite as many as the MIS but not far off. I'm also going to point out that it's two swappable hardpoints are SIZE 5, meaning they can carry torpedoes.

Ares is there when you really want to hurt someone's feelings.
Yes, I was thinking more about Master Modes (I didn't clarify that) and not the cheese that we can do now, such as Tri-cording and full backwards face-tanking. I'm thinking future game play. I see the Talon as being able to take out the Inferno, or it could be a stalemate. Escorting other ships, I think both could be a great choice. In the Future will they allow us to Swap Missile racks Willy-nilly? Maybe not?
 

Richard Bong

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The MIS can support a crew of 4, but can easily be operated solo as long as you don't care about the rear turret that has 2x S2 weapons being manned. As for the ships with the quantum snare / entanglement ships, it's fairly common knowledge that they be eliminated 1st in a combat scenario, to end them from preventing those they are targeting from escaping. Similar to always kill the healers 1st in PvP in MMORPGS.



If you're wanting S5 torps, wouldn't a Harbinger make more sense though?
The Harby doesn't have as many missiles. the 8 Size 2 are bespoke launchers, plus a pair of size four mounts and a size 5 bespoke mount. The bespoke launchers on the Ares are size 3 carrying 12 missiles, plus the two size 5 mounts.

And the Ares flys better than the MIS.
 

Richard Bong

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Yes, I was thinking more about Master Modes (I didn't clarify that) and not the cheese that we can do now, such as Tri-cording and full backwards face-tanking. I'm thinking future game play. I see the Talon as being able to take out the Inferno, or it could be a stalemate. Escorting other ships, I think both could be a great choice. In the Future will they allow us to Swap Missile racks Willy-nilly? Maybe not?
Are you talking about the Talon or the Shrike? The Shrike carries 24 Size 3 Missiles in bespoke mounts but the pea shooters on the Shrike are unlikely to be able to deal with the armor on the Ares. The base Talon mounts a pair of size 3 ordinance points, so can carry a single size 3 weapon or a pair of size 2 weapons, each mount.

By Comparison The MIS carries 20 Size 3 missiles in bespoke mounts (10 per) and has 4 Size 4 mounts (for 8 more Size 3 missiles, or some other combination.)

There are 12 Size 3 weapons on the Ares Bespoke mount, and as many as 8 more Size 3 on the two changable mounts.

I, personally, am not seeing much difference between 20, 24 or even 28 size 3 missiles. If you have burned through 20 Size 3 missiles and still have targets you should be seriouosly considering leaving. YMMV.

Yes, a Talon, Gladius, Arrow, even Hawk, Sabre and Hornet, should be able to take out an Ares, providing you can get into position to do so. They should also be able to take a Vanguard, but that isn't always the case.

Don't get cocky though because if you are flying one of those ships and get caught in a "Thach Weave," being run by a flight of Ares, you aren't likely to survive the experience.
 

Bambooza

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Hum I've launched all the 20 missiles on the mis and that pesky bounty was unscathed.

The Connie also has a bunch of guns and missiles but it's been my experience that it looses its guns anytime a butterfly anywhere in the verse flaps its wings.

I've flown the penguin and the hurricane but there is just something sexy about the Ares that even if your piloting skills are as God like as my own makes you feel like a bad ass to boot.

Then hull ships might be the undisputed champion of hauling the kitchen sink, but the ladies still chase after the C2 pilots. Origin might try to claim they for the wealthy much like the ballers zipping around in their cars flashing money but we know crusader has the swagger and sophistication of Pierce Brosnan as bond.

So go for the ship that doe not need to bark like a over zealous chihuahua trying their best and fooling no one. Fly in style carrying a huge gun with all the swagger of Han Solo shooting first.
 

Southern_Cross_07

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Are you talking about the Talon or the Shrike? The Shrike carries 24 Size 3 Missiles in bespoke mounts, but the pea shooters on the Shrike are unlikely to be able to deal with the armour on the Ares. The base Talon mounts a pair of size 3 ordinance points, so can carry a single size 3 weapon or a pair of size 2 weapons, each mount.

I, personally, am not seeing much difference between 20, 24 or even 28 size 3 missiles. If you have burned through 20 Size 3 missiles and still have targets, you should be seriously considering leaving. YMMV.
Yes, Shrike (as Escort, dumping Missiles into attackers so the prize can get away). I would replace the front Pea-shooters I would replace with Distortions or Scatter gun once they are crippled, that would be thought process any how - CIG reality?
Thinking of Game Play - how do those size 3's do? It's kind of at the Maximum size I would go, as bigger missiles and torps are often Slower.
Fastest Missiles according to Urkle:

  • Size 1 = 2000 m/s IR Marksman - Radius 2 meters
  • Size 2 = 1 540 m/s Cross Tempest II - Radius 3.80 meters
  • Size 3 = 1330 m/s Cross Arrester - Radius 4.88 meters
  • Size 4 = 1099 m/s EM Raptor IV - Radius 9 meters
Size 4's and above could be available, if you consider speed as the factor. I think the 600i is just under 1000 m/s

This is of course only choosing the fastest missiles, and every one of them changes Radius vs Damage vs Speed
I can outrun 50% of the missiles in the size Category in a 400i
Size 3 missile speeds. 1200, 1200, 1300, 1330

Does mean that GIG won't interrupt my thoughts and change everything? Of course, they will :like:
 

Mudhawk

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I'm also going to point out that it's two swappable hardpoints are SIZE 5, meaning they can carry torpedoes.
And here we directly jump to my favorit part about the Ares. The Harbinger too to some degree.
Pelt them shields of a Hammerhead from outside their effective range.
On shields down lock your two Scimitar size5 torpedoes.
Charge the enemy and release the torpedos between 1100m and 1000m.
Make a video (Missile cam first) of your ship flying through a cloud of exploding debris.
Hit the next station to rearm and brag at the local bar.
And do not forget to put another marker on the hull of your ship!
 

Richard Bong

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Yes, Shrike (as Escort, dumping Missiles into attackers so the prize can get away). I would replace the front Pea-shooters I would replace with Distortions or Scatter gun once they are crippled, that would be thought process any how - CIG reality?
Thinking of Game Play - how do those size 3's do? It's kind of at the Maximum size I would go, as bigger missiles and torps are often Slower.
Fastest Missiles according to Urkle:

  • Size 1 = 2000 m/s IR Marksman - Radius 2 meters
  • Size 2 = 1 540 m/s Cross Tempest II - Radius 3.80 meters
  • Size 3 = 1330 m/s Cross Arrester - Radius 4.88 meters
  • Size 4 = 1099 m/s EM Raptor IV - Radius 9 meters
Size 4's and above could be available, if you consider speed as the factor. I think the 600i is just under 1000 m/s

This is of course only choosing the fastest missiles, and every one of them changes Radius vs Damage vs Speed
I can outrun 50% of the missiles in the size Category in a 400i
Size 3 missile speeds. 1200, 1200, 1300, 1330

Does mean that GIG won't interrupt my thoughts and change everything? Of course, they will :like:
Regardless of what guns you put on the Shrike they are still 2 pea shooters. :) Like the Eclipse, the Shrike isn't really meant to use the guns. Use Tarantulas, you might get lucky and hit someting important and you have 60 seconds of ammo.

For doing PVE bounties, to quickly go up the ladder, on the VLRT and LRT missions two Arrester III fired from about 6000m (typically from my Sabre) usually destroys the target and you can return to base. In the current build they aren't even really expensive. I tend to carry Arrester III or Tempest II (my Vanguard carrying 4 and 8 respectively and I don't bother changing out the missiles on my Blue).

My Eclipse is either carrying Argo IX (usually) or Seeker IX. I don't know if this is still the case but against ERT, I used to launch at about 8000m. The target wouldn't see me at that range so would sit fat, dumb and happy, as the torp came in and killed them. No reaction even if the torp missed or hit and didn't destroy the target.
 

Richard Bong

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And here we directly jump to my favorit part about the Ares. The Harbinger too to some degree.
Pelt them shields of a Hammerhead from outside their effective range.
On shields down lock your two Scimitar size5 torpedoes.
Charge the enemy and release the torpedos between 1100m and 1000m.
Make a video (Missile cam first) of your ship flying through a cloud of exploding debris.
Hit the next station to rearm and brag at the local bar.
And do not forget to put another marker on the hull of your ship!
This is why I really hated the great rebalance (3.17?) to bring combat closer. Limiting Rhinos to 1500 meter range makes them useless for a fleet escort. The Hammerhead can barely defend itself, with that short range and has to be, effectively, docked to a ship it wants to defend.
 

Southern_Cross_07

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My Eclipse is either carrying Argo IX (usually) or Seeker IX. I don't know if this is still the case but against ERT, I used to launch at about 8000m. The target wouldn't see me at that range so would sit fat, dumb and happy, as the torp came in and killed them. No reaction even if the torp missed or hit and didn't destroy the target.
The state of NPC's overall - in a ship or on the ground.
However, I had NPC's in bunkers wreck me - maybe they were the walls?
 

Southern_Cross_07

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This is why I really hated the great rebalance (3.17?) to bring combat closer. Limiting Rhinos to 1500 meter range makes them useless for a fleet escort. The Hammerhead can barely defend itself, with that short range and has to be, effectively, docked to a ship it wants to defend.
3500 meters was good range, and if you had the opportunity to shoot down missiles (even Torps) would have been better game play, imhop.
 

Mudhawk

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Limiting Rhinos to 1500 meter range makes them useless for a fleet escort.
I totally get your point.
BUT if the gave Rhinos their old range back howmuch range should the IONs Size7 Laser get?
5000-7000m?
Way out of Radar range.
And who wants a Ghost Sniper (TM).
Actually... I kinda do... :love:
 
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Talonsbane

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An wh wants a Ghost Sniper (TM).
Actually... I kinda do... :love:
That's what I figured that it could be used as initially, given its size should've had the power to instantly nerf any ship Cutty / Lancer size & below if it gets a good hit. However that would then expose its location to any other ships near the victim ship & give them the upper hand against the sniper until the sniper gets away if possible.
 

Mudhawk

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However that would then expose its location to any other ships near the victim ship & give them the upper hand against the sniper until the sniper gets away if possible.
As is the way for all snipers. Especially if they use tracer munition or glowing laserbolts.
But that's exactly what makes using an Ares Ion more honorable than using an Eclipse for example.
Not by a large margin but it does soothe my conscience.
Or what's left of it... :-)
 
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Richard Bong

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I totally get your point.
BUT if the gave Rhinos their old range back howmuch range should the IONs Size7 Laser get?
5000-7000m?
Way out of Radar range.
And who wants a Ghost Sniper (TM).
Actually... I kinda do... :love:
No reason to limit radar range.
 

Richard Bong

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3500 meters was good range, and if you had the opportunity to shoot down missiles (even Torps) would have been better game play, imhop.
Now, even with the slower speed of torps, which is way low, the torp crosses the engagement range of a Hammerhead, if it flies right over the Hammerhead, is what, 2 seconds?
 
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Richard Bong

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The state of NPC's overall - in a ship or on the ground.
However, I had NPC's in bunkers wreck me - maybe they were the walls?
If they don't detect you, they don't move their ship, they just sit there until they detect you. Normally you have to close into detection range, but with the Eclipse and the range of the size 9's that doesn't have to be the case, though you have to launch at under 10KM or the torps fail 100% of the time.

Again, that used to be the case, I just started playing again and am only up to MRT. :)
 

Shadow Reaper

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For doing PVE bounties, to quickly go up the ladder, on the VLRT and LRT missions two Arrester III fired from about 6000m (typically from my Sabre) usually destroys the target and you can return to base. In the current build they aren't even really expensive.
If we’re comparing all the missile platforms, best is note speed and signature. If you’re only attacking a couple targets, the Sabre is the obvious choice because of its advanced stealth. It was made to do what you’re describing and it’s better at it than say, the Gladius because of its stealth.

Just to note the new guy on the block who gets no luvs yet, the Fury MX brings new stuff to the table. One of the nice advantages of the MIS is 6 launch tubes. That means you can effectively attack larger targets. The MX has 12 launch tubes. That’s insane. Yeah, they’re only S2 missiles, so where a pair of Arresters will do the job you might need 3 Rattlers, etc. For larger targets though, 12 inbound S2 is about 50k damage. IIRC, that’s about the same as all three of the Harbinger’s S5 torps landing in a single salvo, in half the transit time. That’s crazy damage for a little bug of a ship. If CIG ever gets round to making good on early claims of spike missiles that do enhanced damage to shields and disruption to components, 50k disruption to large ships will likely disable them. So you might like to include an MX in any given wing or squadron of Fury.
 
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