what is travelerI'm thinking about how to run an online version of Traveller again.
Any interest here?
what is travelerI'm thinking about how to run an online version of Traveller again.
Any interest here?
It's gonna be tough to find a TikTok video on that topic, you might have to search the inter-tubes for that info.what is traveler
Traveller is a classic table top pen and paper RPG.what is traveler
I have the classic rules, most of the MegaTraveller rules, the T20 rules, some TNE material, some GURPS material. Of the rules since the original, I like the T20 version since it is very compatible with the original material, without the loopholes the original has. (And those are many. :) )It's gonna be tough to find a TikTok video on that topic, you might have to search the inter-tubes for that info.
Here is the correct exit off the internet super highway:
I don't mind if they never "finish" the game by working to keep it upgraded, etc. What I have a problem with would be to call it "released" with all the bugs.Bong:
This is my take, man. They call it Alpha but they market it as a released game because that is what it is. As soon as the PU hit, Star Citizen was live.
Is it a good game right now? No. It's an immersive experience but its not a good game. They toss around this Alpha word to get folks to look past that. Ultimately, this game will never "finish". Even after they abandon the alpha label, there will be an endless stream of new goals and deadlines for CIG to miss. I doubt there will even be some sort official "release" so much as a decision not to wipe anymore.
Even in another decade, if they ever get half the features they plan for in, another slate of features will be on the docket and round we go. It will NEVER be "feature complete".
Whatever you do though, don't get into the mindset of waiting for some official "release" since that way goes madness. This is not an investment. Its not a lifestyle. Its a released game. Accept what's there as a released game. If you glean enjoyment from what is there (I do!), then play it every once in a while.
Still, if it feels like constant disappointment, it's probably better to sell all your stuff and bow out. The game they are slowly adding features to will never be as cool as the fantasy bs in our heads. CIG will never finish. They will keep on missing deadlines as long as they have features they can dream up for the game or they fold.
That's the power of language.If this is a released game, then it's a horrible game. If it's a playable alpha, then a lot of those problems don't mean much.
Sure it can.Right now, it can't be a released game no matter what they call it.
A released game is stable, Star Citizen is not.Bong:
This is my take, man. They call it Alpha but they market it as a released game because that is what it is. As soon as the PU hit, Star Citizen was live.
Is it a good game right now? No. It's an immersive experience but its not a good game. They toss around this Alpha word to get folks to look past that. Ultimately, this game will never "finish". Even after they abandon the alpha label, there will be an endless stream of new goals and deadlines for CIG to miss. I doubt there will even be some sort official "release" so much as a decision not to wipe anymore.
Even in another decade, if they ever get half the features they plan for in, another slate of features will be on the docket and round we go. It will NEVER be "feature complete".
Whatever you do though, don't get into the mindset of waiting for some official "release" since that way goes madness. This is not an investment. Its not a lifestyle. Its a released game. Accept what's there as a released game. If you glean enjoyment from what is there (I do!), then play it every once in a while.
Still, if it feels like constant disappointment, it's probably better to sell all your stuff and bow out. The game they are slowly adding features to will never be as cool as the fantasy bs in our heads. CIG will never finish. They will keep on missing deadlines as long as they have features they can dream up for the game or they fold.
Some of my favorite released games have been unstable. A game being released and a game being stable are two different descriptors aligned to two very different things.A released game is stable...
I recall Elite 3 First Encounters, released game, not finished (the argent's quest plot and the thargoid, you had extra scenario in the files), not stable.A released game is stable, Star Citizen is not.
At best, Star Citizen is a screenshot generator.
Correct if all the players were going to play on the same game server/game world then there is no server currently in existence that would be capable of handling the workload let alone clients that could have good enough predictive algorithms to smooth the latency issues for fps combat. CIG's plan is to have a common database and a distributed server mesh within Amazon's AWS datacenters so that unless you are logging in and grouping up with friends in different regions the game world you will be a part of would be one hosted on a game server hopefully close to your current location that is handling that section of the game world. This means that if you are in Australia and I am in California and we are both in Hurston we most likely will not see each other in-game unless we are in the same party. The mesh in its expressed construction is supposed to not only handle changes in-game world size (the section of the game world currently loaded and running on an individual server) as well as sharding of a location to have multiple servers all handling the same location if it becomes overly populated and cannot realistically shrink the map size any more then minimal constraints (like Hurston ). Its not just game server memory and CPU utilization restrictions but also client side memory and CPU utilization as well as network traffic that all become bottlenecks. CCP (Eve-Online) got around this by slowing down the server tick rate so that more time could be used to process all of the game world update transactions and make sure all of the player clients were in sync with the current state (CCP also went from a TCP network protocol to a udp to free up the network impacts on packet misses).honestly, no engine can do what CIG wants to do for the size of the game CIG wants to make. Having hundreds or thousands of people in a game that uses a twitch shooter tech and all the calculations involved therein is very possibly too big an ask for any engine, much less a less than modern one. (and Lumberyard or even Star Engine is not a modern engine, for all it's changes)
Simply put, if you want 1000s of players in a single instance, you can't have twitch gameplay. Especially when spread all over the world. I don't think we are going to have the "single world" CIG has talked about. I think the best we will be able to do is regional world servers. So EU, AUS, Korea/Japan/Vietnam/China (mainland China may need to be it's own server), North America, South America and other markets where appropriate.
Simply put, physics will prevent their vision. If this was EVE and you had a time based system for attacks and such, lag would not matter as much. For twitch based fights, it does matter.
Personally, I think we will get a more and more complex game, but 1) it will never be finished, and 2) it will never be released in a bug free state...
Note, not speaking for Bong here, just for myself, cos I have similar issues with CiG as he does but I'm not quitting just yet:Some of my favorite released games have been unstable. A game being released and a game being stable are two different descriptors aligned to two very different things.
Well, I do not absolve CIG of any responsibility of theirs to make a stable game. I just don't believe a game needs to be stable to be considered "released". If anything, it will be easier to hold CIG accountable for their product if we as a community reject the narrative that the game is an alpha instead of the released live service game it actually is.Just because you learned to accept that travesty, doesn't mean it should be the case. I grew up in an age where games upon release used to be stable and mostly bug free. I know that's not the case now, but that doesn't make it any more acceptable.
Also note the past tense in your own sentence. "have been unstable". That is key, something that CiG doesn't care to address, and that is a huge part of the problem.
The issue is they are promising to add stuff without even the slightest hint of finishing up anything else first! That's where they differ, and that's a huge difference!
That's why it's an Alpha and going to stay that.
You and I differ on our understanding of what an alpha is. Also, if you want to hold CIG's feet to the fire for bugs and the like, then continuing to call the game an alpha isn't doing you any favors. The "its an alpha" mantra is what gives CIG cover to do exactly what is grinding your gears.We waited a lot, yet the most basic things aren't getting fixed with the excuse of "but it will change and we will fix it then". More over, they even stopped saysing that! It's just accepted now that everything is always in a more or less broken state. This should not be the norm!
As you said, the game will never be "finished", that's fine if that still means that these basic game breaking bugs that are present since day one of the PU get fixed. But they are not getting fixed cos nothing is ever finished!
I want to get lost in it, but I want to play it without the constant fear of disappointment.
You must know how contradictory these desires are. We want the big lie but we don't want to be disappointed. I know you are referencing a couple different things here (wanting to play without crashes and wanting sandworms) but I see a connection. If you want CIG to keep dreaming the impossible dream, well, there will undoubtedly be some disappointment (whether from crashes, or delays, or whatever).I want the big lies back! Sandworms, jump points, dozens of capships shooting each other with beam lazor space whales, whatever! At least those kept me warm and fuzzy inside while waiting for the next big thing!
that sounds pretty fun alot like D and D.Traveller is a classic table top pen and paper RPG.
Id only play it on tabletop sadly and with that i dont have nerdy friends anymore since i moved out to japan.If you are interested in Traveller and you like DnD, you should try Stars Without Number. It's basically a souped up old school DnD with the Traveller skill system bolted on. Good fun.
There is a free version available with most of the content of the Deluxe version included:
DriveThruRPG
www.drivethrurpg.com
There are even SWN websites made to help you generate random sectors of space to play in:
Sectors Without Number
Revised edition compliant Stars Without Number sector generatorsectorswithoutnumber.com
True, calling it a released live service game would put pressure on them to fix their stuff.Well, I do not absolve CIG of any responsibility of theirs to make a stable game. I just don't believe a game needs to be stable to be considered "released". If anything, it will be easier to hold CIG accountable for their product if we as a community reject the narrative that the game is an alpha instead of the released live service game it actually is.
You and I differ on our understanding of what an alpha is. Also, if you want to hold CIG's feet to the fire for bugs and the like, then continuing to call the game an alpha isn't doing you any favors. The "its an alpha" mantra is what gives CIG cover to do exactly what is grinding your gears.
You must know how contradictory these desires are. We want the big lie but we don't want to be disappointed. ;)
EDIT: Oh, and as far as "wait and see", that is not my approach at all. I am not "waiting". The game is out now. Play it. If it isn't fun for you, I sincerely think you should just sell off all the SC stuff you have and play something else. No game is worth the kind of aggravation folks express in waiting for these features they don't have yet. I don't have that issue. I play SC in fits and spurts. When I get bored with it, I put it down and come back to it later. I just don't perseverate on these features it may never have.
Moves to the nerdiest place on Earth,...Id only play it on tabletop sadly and with that i dont have nerdy friends anymore since i moved out to japan.
A bit deadlier, in fact it was the only RPG where you can die during character creation. :) It is a similar idea, and one version of the game is based on the D20 rules. But, yes, it can be pretty fun.that sounds pretty fun alot like D and D.
There is a class of software, I'm currently looking for the better current examples, designed to allow that tabletop experience through the Internet.Id only play it on tabletop sadly and with that i dont have nerdy friends anymore since i moved out to japan.