Hey all, I have a few idea on improving the criminal rating system, but before I post it to the CIG site, I would like to hear feadback on it from Test members.
1) Attacks or actions against NPCs/AIs would remain as is.
2) Actions against players now require the player to "file a complaint" against the person who performed the action, if that person does not already have a crimestat.
2a) If an action occurs in monitored space, no "proof" of the action is needed. The crime has already been logged and only requires you to formally press charges. This is done simply by contacting law enforcement via mobiglass, ship communications or going to a local justice department kiosk (where you currently pay fines at). From there is a box has "file complaint", which takes you to a place where active complaints can be selected. You can select an active complaint and it takes you to another page where you can "file complaint" or "Dismiss" (it could be on the other screen too) Once dismissed, you can't re-file. The ability to file a complaint has a limited time-span depending on the severity of the crime. Some might only have a 10-20 minute window, others might have a 3-4 hour window. These windows will run in real time, no matter if you are online or not. If you file the complaint, the person gets a crime-stat of the appropriate level. This even applies to offline players. At this time, it may or may not show the name of the person who performed the action, merely the time. This prevents the name and shame mechanic. - This will allow orgs to train PvP combat without necessarily generating a lot of crime stats, while still allowing people to generate a crime stat against those who are performing criminal actions against them.
2b) If an action occurs in un-monitored space, you and your ship need to survive the attack to file the complaint yourself. If you don't survive, the "black box" will wait 20-40 minutes (random), then generate a mission to retrieve it. If the mission is taken and is successful, a crime-stat goes out against the perps. A counter mission to destroy the black box also becomes available to the person(s) who committed the potential crimes. If the counter mission is successful, no crime stat will be generated. Again, the people who retrieve the black box will not know the name of the person who committed the original crime. If the action is not a crime in the space in which it occurred, no crime-stats will be given. - 2a and 2b are not the same as putting out a bounty on someone, which will be a separate mechanic
3) players who actively scan and detect that a ship is carrying illicit goods in that system can contact law enforcement via the communications system and upload the data when they are back in monitored space. If in un-monitored space, they will need to return to monitored space. Note, if the goods are not illegal in the jurisdiction the scan took place, no enforcement action can occur. This scan will not remove the cargo from the other players ship. If you scan a ship with legal goods, you might be able to sell that to a pirate syndicate that you have good standing with. - Note, item 3 and sub-bullets will need additional trade mechanics
3a) People being scanned will be notified that a scan is taking place. They need to figure out who is scanning them.
3b) The scan must be transmitted in full before enforcement actions can take place. This should take time (1-3 minutes?) where the scanned player can try to stop the transmission
3c) the scan data can be sold one time to other parties - either law-enforcement, a crime syndicate who might be interested in competition, or another player. Scan data may not be resold a second time by the original scanner, or the person who buys it.
3ci) law enforcement (or competing cartel) will buy the data for a cargo one time (if two people scan the same person on the same run, only the first to report it will get paid for the information) The amount of illicit goods determines the value of the data..so a scan of a Cat full of WiDoW is worth a lot more than a Cat with 1 SCU of WiDoW, which is worth more than a Cat with 1 Unit of WiDoW (value might be 1/2 to 1 percent of the value of the illicit goods) - EDIT - QUESTION - Should, the reward is only paid upon successful interdiction and capture of the smuggler or trader?
3cii) the smuggler can buy the data from the scanner at an agreed upon price. In this instance, a second scan by the original player will not be able to be sold to law enforcement (no double dipping), but another player could get a scan and sell it themselves.
1) Attacks or actions against NPCs/AIs would remain as is.
2) Actions against players now require the player to "file a complaint" against the person who performed the action, if that person does not already have a crimestat.
2a) If an action occurs in monitored space, no "proof" of the action is needed. The crime has already been logged and only requires you to formally press charges. This is done simply by contacting law enforcement via mobiglass, ship communications or going to a local justice department kiosk (where you currently pay fines at). From there is a box has "file complaint", which takes you to a place where active complaints can be selected. You can select an active complaint and it takes you to another page where you can "file complaint" or "Dismiss" (it could be on the other screen too) Once dismissed, you can't re-file. The ability to file a complaint has a limited time-span depending on the severity of the crime. Some might only have a 10-20 minute window, others might have a 3-4 hour window. These windows will run in real time, no matter if you are online or not. If you file the complaint, the person gets a crime-stat of the appropriate level. This even applies to offline players. At this time, it may or may not show the name of the person who performed the action, merely the time. This prevents the name and shame mechanic. - This will allow orgs to train PvP combat without necessarily generating a lot of crime stats, while still allowing people to generate a crime stat against those who are performing criminal actions against them.
2b) If an action occurs in un-monitored space, you and your ship need to survive the attack to file the complaint yourself. If you don't survive, the "black box" will wait 20-40 minutes (random), then generate a mission to retrieve it. If the mission is taken and is successful, a crime-stat goes out against the perps. A counter mission to destroy the black box also becomes available to the person(s) who committed the potential crimes. If the counter mission is successful, no crime stat will be generated. Again, the people who retrieve the black box will not know the name of the person who committed the original crime. If the action is not a crime in the space in which it occurred, no crime-stats will be given. - 2a and 2b are not the same as putting out a bounty on someone, which will be a separate mechanic
3) players who actively scan and detect that a ship is carrying illicit goods in that system can contact law enforcement via the communications system and upload the data when they are back in monitored space. If in un-monitored space, they will need to return to monitored space. Note, if the goods are not illegal in the jurisdiction the scan took place, no enforcement action can occur. This scan will not remove the cargo from the other players ship. If you scan a ship with legal goods, you might be able to sell that to a pirate syndicate that you have good standing with. - Note, item 3 and sub-bullets will need additional trade mechanics
3a) People being scanned will be notified that a scan is taking place. They need to figure out who is scanning them.
3b) The scan must be transmitted in full before enforcement actions can take place. This should take time (1-3 minutes?) where the scanned player can try to stop the transmission
3c) the scan data can be sold one time to other parties - either law-enforcement, a crime syndicate who might be interested in competition, or another player. Scan data may not be resold a second time by the original scanner, or the person who buys it.
3ci) law enforcement (or competing cartel) will buy the data for a cargo one time (if two people scan the same person on the same run, only the first to report it will get paid for the information) The amount of illicit goods determines the value of the data..so a scan of a Cat full of WiDoW is worth a lot more than a Cat with 1 SCU of WiDoW, which is worth more than a Cat with 1 Unit of WiDoW (value might be 1/2 to 1 percent of the value of the illicit goods) - EDIT - QUESTION - Should, the reward is only paid upon successful interdiction and capture of the smuggler or trader?
3cii) the smuggler can buy the data from the scanner at an agreed upon price. In this instance, a second scan by the original player will not be able to be sold to law enforcement (no double dipping), but another player could get a scan and sell it themselves.
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