Huegpaynis
Space Marshal
Sounds like something TEST squadron would do.What? Did you reply to the wrong thread?
Sounds like something TEST squadron would do.What? Did you reply to the wrong thread?
Yes, yes I did.What? Did you reply to the wrong thread?
CIG has said that once you nab somebody, it splits off into 2 "instances"Yes, yes I did.
Now I'm obliged to post about piracy.
So could we KO people and hold their character hostage in a holding cell? Then what happens if you log out with them in your ship?
good notes mateCIG has said that once you nab somebody, it splits off into 2 "instances"
From your (as the capturer/kidnapper/hostage taker) you would shove em in a cell until you either let them go or sold them into slavery, or killed them.
From the victims point of view that would lose a "life" and wake up either in a hospital or in the back of a Advocacy rescue ship or something like that.
Same for pirates, you aren't actually going to be in jail/holding cell for too long.
Which I agree wholeheartedly with, sounds like a good way to solve what could have been a sticky issue.
i think the shive division needs a better shive tho.This thread pleases me.
Yes, those who control the jump points control space travel!How about TEST Cartel?
That should be a video, people drive many grey cats out of a ship in space shooting as they go :DAll up for this. Got my freelancer and buggie to fly out the hatch to start shooting!
I really want an alt account named "SyntaxDefender" now.I don't want to raise a huge stink or anything just generating conversation! I don't mind fighting some fools but I don't want to be badgered by these people at every turn of the Galaxy either.
If you buy multiple packages, even the $35 one, you get another character for each package. Thus, you can have a pirate character and a trading character on the same account with different allegiances and careers.I don't know if many people are ready to say they are going full pirate yet. There are not too many details about what we can expect in that career path. Some games really screw their pirates, giving them all the infamy without any benefits. From what I can tell there is a social system to this game so we do know us pirates will likely become kos in high sec space, so, its not the best occupation for those of us who want to trade.
It would be good to know what resources pirates will have accessible to them. For instance what can we expect from the pirate asteroid bases, will they all be player controlled, thus putting us in the hands of the more powerful pirate orgs, or will there be npc bases allowing for smaller more independent pirate crews . . . . ?
I plan on making my money through exploration and pirating so I plan on spending the majority of my game time in low sec space on both of my charters, so one way or another I am all in.
I wonder if we'll get APIs that allow use to check on different characters? That'll be interesting...If you buy multiple packages, even the $35 one, you get another character for each package. Thus, you can have a pirate character and a trading character on the same account with different allegiances and careers.