The real question is how many we can fit into a single Aurora.
That makes perfect sense, but is nobody already doing this in current MMO's?When there are 10 players in an area, you only need 2 cores. When there are 1000, you need 200 cores, which can't be done in 1 machine, but it can be done on multiple machines.
I'd disagree strongly on that... The founding premise of AWS, Google Compute services, Azure, and many of the platforms built for this ecosystem such as Heroku, is that you should be building apps that horizontally scale. This type of server architecture is the way most tech startups build their systems today & have been for a while now.It is one of the things that makes Google Compute Engine so cool; most other cloud platforms don't give you this ability in such an easy way, but GCE does.
Yeah!I will say this coming from an EVE background originally. Having EVERYONE in the same server, is awesome for immersion
Oh jeez. I wonder if SC is properly prepared/ing for EVE-style capital battles. B-R5RB had 2.7k in system at max, Asakai had roughly that by my estimate, and 6VDT-H had four thousand players simultaneously in system - and let's be honest with ourselves, EVE is a lot less classically-fun than a traditional spaceflight sim. I can honestly picture huge turf-war battles in Star Citizen drawing more players, not less.Yeah!
Time dilation is an awesome feature! ;)
After my time. That was their "answer" to a problem because they didn't have the foresight or resources to design it properly from the conception of the game. Obviously we're not going to have 40k people in one 'system' dogfighting, but in EVE it was nice to know everyone was 'there'. You could bump into them just beyond the next gate.Yeah!
Time dilation is an awesome feature! ;)
sovereignty is the awesome featureTime dilation is an awesome feature! ;)