Right now it seems like "Own a Bengal!" is the big territorial conflict driver. While I like it on principle, and the idea of a MacGuffin that can actually be used to defend itself earns many +1s from me, I'm concerned for lategame stagnation of Bengal fights.sovereignty is the awesome feature
I have yet to see what SC will provide with game design that exploits our territorial instincts
what will be the conflict drivers?
The RSI Forums don't really have a clear answer, and I can't dredge anything from the Wiki or the various videos, so lemme ask you guys:
- Can Bengals be destroyed? There was a lot of talk about "derelict Bengals can be repaired" around when the Crucible came out, which makes me worry. If the supply of Bengals isn't somehow restricted (either by a limited number of Bengals existing or the prospect of Bengals being destroyed), eventually every corp could have a Bengal - which limits their utility as a driving force for conflict.
- Can Bengals be built? Very little has been announced about crafting, and nothing at all about making ships - though you can deliberately feed the tradelanes that supply major manufacturing companies to accelerate/cheapen their productions, which could apply here. Again, if Bengal supply can be influenced, it inversely influences the ability of Bengals to be conflict drivers.
- Does anything limit a corp from having multiple Bengals in the same instance? If a Bengal is supposed to be a conflict driver that pits corp against corp, and is supposed to be difficult to take, the presence of additional Bengals might compound that difficulty - making it harder for multi-Bengal corps to lose their Bengals, and eventually leading to a consolidation (and stagnation) of power.