I already had the Corsair, but I also picked up the other two...apparently the cockpit light in the Eclipse has been busted for a few patches. Still love seeing the size 9 torps hit things..Corsair concept
Scorpius
Eclipse
I already had the Corsair, but I also picked up the other two...apparently the cockpit light in the Eclipse has been busted for a few patches. Still love seeing the size 9 torps hit things..Corsair concept
Scorpius
Eclipse
I took the wing mounted guns off mine....just have torpedoes. Guns on an Eclipse = Nope that's not my job.Eclipse.
Interesting to see it mentioned so often. It's the lazy farmer's high value bounty ship. And that's why I love it! Traded up from Freelancer MIS.
Love that ship but as I have a Banu Defender, Connie Andromeda and Vanguard Sentinel with Harbinger CCU I couldn't see a reason to keep it. I don't even need those three.. If anyone has a view on which to get rid of I'm all ears, I just love them all for different reasons.
There's only a few more ships I want, and that's it. Ships for most UEC making tasks and many basic rolls covered.i got nada i already have to much and nothing really made me feel like i wanted to much
Interested in the Odyssey could be quite interesting.I got the 'maybe' Odyssey to Nautilus and Nautilus to Polaris.
Maybe.
Yeah I've seen a lot of videos running really stripped down, and therefore quiet, Eclipses. I agree. If you're in a dogfight, you're doing it wrong.I took the wing mounted guns off mine....just have torpedoes. Guns on an Eclipse = Nope that's not my job.
Mostly subjective, but of those three, I'd axe the Defender. Connie is so HUGELY versatile, I think it's a good one to keep around for when you don't have a specific task in mind, and just want to go do *something.* And my guess is that the Vanguard will continue to persist as a top-tier fighter-with-a-bed, leaving the Defender with only it's 'cool' factor as its main argument. But in true SC fashion one must ask: Why not ALL of 'em?!? :DIf anyone has a view on which to get rid of I'm all ears
The Defender has beds, long range, and is fun as hell to fly.Mostly subjective, but of those three, I'd axe the Defender. Connie is so HUGELY versatile, I think it's a good one to keep around for when you don't have a specific task in mind, and just want to go do *something.* And my guess is that the Vanguard will continue to persist as a top-tier fighter-with-a-bed, leaving the Defender with only it's 'cool' factor as its main argument. But in true SC fashion one must ask: Why not ALL of 'em?!? :D
I haven't flown the Defender in quite a while, and while this is all true, I recall the 'shortcomings' of it being only a size 1 QT drive and not really anything for the copilot to do. This made me think it inferior to the other medium fighters with turrets, but having beds certainly is a major advantage. Is the small drive and lack of gunner functionality still valid?The Defender has beds, long range, and is fun as hell to fly.
Packs are still price locked, but that is subject to change at anytime unfortunately.With packs such as the mule\cutlass black ones: If you buy the warbond version and later melt it, is the buyback price the warbond or non-warbond amount (I know insurance duration shouldn't change)?
Also, does the buyback price on warbond ships go to the "full" price if you later melt them, or does it stay fixed at the original warbond price?
The way I understand it: If you melt something to store credit you'll only get store credit for the money that was spent, not the current offer price. However, applying that purchase to a CCU chain, I believe you get the current offer price.With packs such as the mule\cutlass black ones: If you buy the warbond version and later melt it, is the buyback price the warbond or non-warbond amount (I know insurance duration shouldn't change)?
Also, does the buyback price on warbond ships go to the "full" price if you later melt them, or does it stay fixed at the original warbond price?
If you melt something you only get the amount paid (cash or credits) returned as store credits, but I was wondering if the "re-buy" (buy back) price for a ship or pack increased if the cheaper "warbond" version was the original item:The way I understand it: If you melt something to store credit you'll only get store credit for the money that was spent, not the current offer price. However, applying that purchase to a CCU chain, I believe you get the current offer price.
Am I off base, Test?
At this moment, standalone ships and packs don't reprice. That is subject to change at any moment though unfortunatelyIf you melt something you only get the amount paid (cash or credits) returned as store credits, but I was wondering if the "re-buy" (buy back) price for a ship or pack increased if the cheaper "warbond" version was the original item:
Mule\Cutlass pack is $120 Warbond, or $140 non-warbond: If the Warbond ($120) is purchased and then "melted" would re-buy stay at Warbond price ($120), or does it increase to the price of the non-Warbond ($140) package?
Similarly, the Mule on its own (or with concierge skin) is $40 Warbond, $45 non-Warbond: Does melting cause a "price increase" when re-buying from "buy back" in the future?