And more shenanigans!i agree, hotbunking would be great allowing a bit bigger crew
And more shenanigans!i agree, hotbunking would be great allowing a bit bigger crew
You left out "Away team."we now have the Carrack with recommended crew of 4 to 6 people. here are the stations i counted on my carrack
1- CARTOGRAPHY
1 ENGINEERING (BIG ENOUGH FOR 2)
2 DRONE OPERATORS
1 REPAIR ROOM
1 REMOTE TOP TURRET
1 SUPPORT UPPER STATION
1 BRIDGE UPPER NAVIGATION STATION
1 BRIDGE UPPER PILOT STATION
2 LOWER copilot station
1 LOWER PILOT SEAT (MAIN)
1 DOCTOR STATION
1 SHUTTLE
1 WHEELED VEHICLE
4 turret stations
looking at all the stations one could comfortably use 8 people to man everything, especially if you find yourself in combat.
What do you think?
I agree...I think people expect to much out of this ship, its not a full time military vessel where you need all positions manned at the same time, this a converted civilian vessel now, its main task is exploration and pathfinding, combat is not a primary role here.The only essential positions are the pilot and turret gunners.
Once a threat has been eliminated, the gunners fill other positions.
I would say a crew of 6 would be pretty sufficient for a long term journey.
I feel like the Reclaimer stations should be able to cycle to a turret that has an enemy in its view. Because theres like 6 remote turrets split between 2 stations, you can't man them all.single remote station the option
Does it have 12 beds? I thought it was 6, hard to 12 man a ship designed for extended space travel with only 6 beds. As for away teams, your ship doesn't even have to be manned for these types of missions and the ship can be piloted by a single person for the purpose of picking up or dropping off players.You left out "Away team."
In reality the ship should have a crew of around 12 to carry out a
its exploration functions. More as a military scout going into harm's way.
However, this is a game and consistently putting together a crew of 12 is not realistic, unless you are in Test Squadron.
Most MMO have team sizes of 4 with 8 for special occassions. The Hammerhead, and the Retaliator are difficult to fully crew with a crew of 7 and 9.
I feel the same way in some regards, but the Reclaimer isn't remote turret operated, its manually operated turrets, so I don't agree with this assessment it would be to overpowered imo. I think the key factor here is remote turrets compared to manual turrets, remote turrets should have a link option, manual turrets not so much.I feel like the Reclaimer stations should be able to cycle to a turret that has an enemy in its view. Because theres like 6 remote turrets split between 2 stations, you can't man them all.
I'm not sure I understand what you're saying. There's a station behind the pilot room where there are 4 spots. Two of them say "Enter Remote Turret". Isnt that what a remote turret means? Controlled from a bridge station and not actually sitting in it?I feel the same way in some regards, but the Reclaimer isn't remote turret operated, its manually operated turrets, so I don't agree with this assessment it would be to overpowered imo. I think the key factor here is remote turrets compared to manual turrets, remote turrets should have a link option, manual turrets not so much.
Absolutely you are correct for some reason I had Retaliator on my brain, lol.I'm not sure I understand what you're saying. There's a station behind the pilot room where there are 4 spots. Two of them say "Enter Remote Turret". Isnt that what a remote turret means? Controlled from a bridge station and not actually sitting in it?
I'd just like a way to cycle through those turret cameras instead of shutting it down and then guessing which turret now has visibility.
Ahh, good. Thought I was going crazy.Absolutely you are correct for some reason I had Retaliator on my brain, lol.
But then you'd have to run two sets of controls by yourself, lol. Sounds like multitasking. Jesus, I have a hard time driving a beer and watching TV at the same time.Ahh, good. Thought I was going crazy.
I'm actually thinking of getting a second account so I can have 2 people logged in and operate turrets like in the Hurricane or a mining laser in the Mole and not have to get out of my seat lol. I'm so lazy.
Plus it'd let me use one account for legit stuff and one for illegal things.
It actually wouldn't be all that hard. Running around would be a bitch, but if I left it in the pilot seat I could have joysticks for flight and a pad for quick button commands. I'll bet I could even set up macros to do certain tasks.But then you'd have to run two sets of controls by yourself, lol. Sounds like multitasking. Jesus, I have a hard time driving a beer and watching TV at the same time.
I have one of those.It actually wouldn't be all that hard. Running around would be a bitch, but if I left it in the pilot seat I could have joysticks for flight and a pad for quick button commands. I'll bet I could even set up macros to do certain tasks.
Need to get a pad kinda like this:
View attachment 15091
Ok, wow. Y'all are getting into geek-speak beyond my understanding, haha. You make this sound so simple.I prefer a simpler approach, just have a link option that links all the remote turrets to the pilot or one station, each turret would fire at your reticle when they have line of sight and the others just wouldn't fire at all, this would make the system useable by a single person. Yes it would only be viable against a single target but I believe this would solve some issues where crew size is minimal or in emergency situations where players are off the ship or performing emergency maintenance.
It isn't about the beds, but the crew requirements. How many hours a day do you spend in bed?Does it have 12 beds? I thought it was 6, hard to 12 man a ship designed for extended space travel with only 6 beds. As for away teams, your ship doesn't even have to be manned for these types of missions and the ship can be piloted by a single person for the purpose of picking up or dropping off players.
Also it says pathfinding and exploration, nothing about being a military scout vessel, this ship was converted for pure exploration purposes not combat and I think people are trying to turn this into something its not, its not meant to lead a fleet or scout for military fleet engagements, ya I am sure it can be used this way but its not its main function so its not built to serve in that capacity.
I also disagree with the MMO 4-8 people special occasions, WoW is 15 years old and when it started it had 40 man raids regularly on weekends and even still today regularly puts 15, 20 and even 30 man raids together with ease and is still hands down the most played MMO on the market at about 3 million subscribers, if the game is done right people will make themselves available, 12 people will never be an issue let alone 6 if the game is done properly.
In the end I think they created this ship for pure exploration, map charting and discovery functions, they made it so you could do it with a relatively small crew which is smart, the stations were never meant to be manned simultaneously but rather in an as needed basis. In simpler terms its like an R.V. you have a kitchen, bathroom, bed and t.v. etc... but when your driving to your destination you are not actually using all the amenities it offers but rather as needed.
This is why when I listed what I'm thinking, I started with what it would take to be a well staffed team in a variety of situations, then used which staff could be extra to be the 3 person away team.I do think it should have 3 or 4 more bunks but realistically an away team would be the exception not the rule, Pisces only truly fits 3 although could probably be the whole crew except possibly a pilot to remain aboard the Carrack (or a solid AI who alerts you to approaching vessels\attempts to board, etc.).
Thd bigger problem for as starship is not the number of bunks but life support capacity. While the Carrack is not s "combat vessel" it is also designed for, unlike a freighter or tanker, for solo operation away from support.Having had access to her for a while now and played around with some exploratory flights I offer the following:
The crew cabin is a lot of wasted space IF you consider a true combat vessel with large crew requirements - in a US Navy ship that same space could bunk twice as many, maybe 3 times - BUT - as I understand it in lore this is not an into-the-fire vessel so much as a pathfinder - that would mean longer duration deployments and that is why you get a pool table and some wasted space - it is intended to allow for some downtime.
Put another way, IMO this is not like the Enterprise where you send a bunch of red shirts down to the planet, it is much more like Firefly, you take the ship down planetside and your crew is maybe 4-8 total, it is not a 24\7\365 working ship so much as a lifestyle ship that is really only working when the captain is up and about.
I do think it should have 3 or 4 more bunks but realistically an away team would be the exception not the rule, Pisces only truly fits 3 although could probably be the whole crew except possibly a pilot to remain aboard the Carrack (or a solid AI who alerts you to approaching vessels\attempts to board, etc.).
Overall, I see myself using her as a Connie on steroids - a little bit commercial shipping\transportation, a little private excursion\fun, and some exploration along with the occasional mercenary mission.
'Gimp