Can't wait, I will begin my journey a month after the attack on Stanton.
Best damn 1 handed typing i ever did see.Actually for not having a sense of stills and interruuption you'll need at least double the frequuency of sampling, so if the human eye catch data at 30FPS you'll need to run the immage at 60fps, and that is why that refresh rate is considered the sweet spot for a "playable game".
That sayed having more FPS help making a game more fluid but most important is the consistency of the frame rate: having a game that boounch from 30 to 100 FPS give a worst feeling that having a game that run constantly at 50 FPS.
That say if you ash me if there is any percivable difference beteween a game that run at 80, 100 or 200 FPS honestly I don't think so: over a certain refresh rate that will be so fast that you'll not even perceive an improve on smoothness.
Im interested in hearing your opinion.Had a wall of text written, remembered no one is paying me to be a game critic.
After finishing the game and starting a second run (to see all the changes with a different lifepath), I'll make it short.
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What is there is serviceable and looks great.
What is there is not enough game to make it stand out.
The "intro" alone feels like someone cut about 5 hours of content out of it.
Desperately needs about 50 patches to fix quest and game breaking bugs and glitches.
Wow you didn't lie bout the wall of text...Well then. You asked for it. Wall of text incoming.
To avoid spoiling things, I'll be as vague as possible while still getting my points across. Let's begin.
I like my games to look good. I need my games to play good.
CP2077 looks good. If you look past the bug related visual issues, it looks really, really good. The day we get enough patching in to fix pop ins, floating items, hats clipping into view and all that, it might even look awesome. The visual style is great. I love the look and feel of the city.
Now for the problems I got with the game. Going to look like a long list.
As I already hinted at, I find the storytelling to be severely lacking. Not only in content, but more damning, in execution.
We are placed in a really well build world, with great atmosphere and all that jazz. There is just no game to match the setting in there.
We don't get nearly enough time to be a suit. We don't get nearly enough time roaming the badlands with our clan.
Comparing the ... lets call it Mayor Transitional Cutscene to the following hours of gameplay, it is painfully obvious that a rather large portion of the game is simply missing.
There are characters in that cutscene interacting with the player character that later behave like they have never met. It just does not fit.
Apart from that, I have a personal dislike for the Spongebob approach to storytelling. "A few months later" is lazy. Using it instead of letting us play out the first weeks and months in our new role in the big city is hurting the experience. No matter how much of those missing months gets DLC'd in, there is no excuse and no valid reason to have cut it from release. The start of a game is vital, and from a storytelling perspective, the "different" beginnings to the game are a failure.
We go from "I live in my office like a good little drone" to "I run the gutter now" without player input.
We go from "I roam the Badlands and have no idea how the city works" to "I run the gutter now" without player input.
After the cut, the life path choices become nearly meaningless. The life path system was a mayor selling point for the game, and as it is now, it has nearly no relevancy in the actual game.
As for the ... resolutionary stages of the game, I shall leave it at this: I hated this style of resolution in Mass Effect 3, I hated it in Deus Ex and I hate it here.
A few more problematic storytelling aspects. Why do we form relationships with companions only to have them disappear out of the story entirely?
I stumbled myself into a relationship with a certain NPC driving around in the badlands. Afterwards, all interaction with her might as well be with "Random NPC #482". No mention of the relationship, no mention of the storyline shared up to that point.
I won't go into the story itself, for obvious reasons. There are, to me, problems with the story itself, the predictability being one big one.
The choice of antagonist is another one.
Let's make a comparison to another game, from a storytelling perspective.
Mass Effect 2. You play the game, you get to the end, you are faced with the consequences of your actions. We all know how the ending to that game plays out. We all remember conversations we had with our companions.
Compare this to CP2077. How many of our decisions really mattered? Made a difference in how the game played out? The credit scenes, and where else?
Now to some core gameplay problems.
Police response. No witnesses, no cameras, nothing and no one to report on my crime. Police spawn in behind me. Inside a building. While my back is to the wall, my gun pointing at the door.
8 NPCs pop into existence, inches away from me, and open fire. GTA, the original, had more realistic cops than that.
Stealth gameplay. Utterly broken. You are seen for 2 seconds by an NPC that you then proceed to kill (with a silenced weapon) out of sight of any other NPCs or cameras.
Everyone in a 5 block radius suddenly knows it was you, and where you are. With precision to the tenth of an inch. Unerring. No chance to evade combat anymore, no chance to hide, no chance to get back to a stealth approach.
On the point of stealth and silenced weapons, why can't I put a silencer on my sniper rifle?
Crafting system. Crafting a legendary item requires about 1200 separate, individual mouse clicks, holding the mouse key for at least 1 second before releasing (0.8 seconds, to be pedantic). The player can break the economy of the game within the first 2 hours of the game without using one of the many exploits, simply by using the crafting feature as intended.
Inventory management. Clunky, unintuitive.
Driving. I find it hard to imagine anyone used to vehicular gameplay in any other, successful game, to be satisfied with how vehicles handle and behave in this game.
To be blunt, we are supposed to believe we are in the far, dystopian future of 2077. We can replace just about every part of our body. We can't get a fucking flashlight? My 50.000 moneys eyeballs got a scanner and a zoom feature, but no low light vision?
There are oh so many basic features either broken or missing, by design, that I find it hard to believe that they can be fixed by a few patches.
Therefore, in conclusion (until I remember the other point I wanted to make but forgot):
The game looks nice. The story is predictable. The gameplay has been done better by other games. The storytelling holes are big enough to park aircraft carriers in.
So all in all, functional as a game, pretty to look at, nothing new or exiting about it.
A wasted opportunity. Not bad enough to hate it, not good enough to love it. Utterly mediocre, and as such, a disappointment.
As for the drama and all that, I can understand the hate. I don't share it, but I understand it.
CDPR has brought that on themselves. 8 Years. Hype hype hype. Promises made. Features announced. Ultimately, lies told and promises broken.
There is no denying that. There is no talking around that. Promises were made and not kept. Features were announced and then cut.
3 delays, for bugfixing, optimization and polishing. The last delay announced one day after the games twitter guy gave someone his word that there will be no further delays.
This is supposed to be the result of that?
To understand the hate train, let's translate this into Squadron 42.
On release in 2025, the game has graphics comparable to GTA V. It contains 5 missions, as a rail shooter. You get to pick the order of the missions. You can choose between 3 different ships that are all reskins of the Hornet.
You cannot leave the ship. Cockpit view is no more, it's all in 3rd person.
Chris shows the old "vertical slice" again, one week before release, to fuel the hype train.
Imagine General on Spectrum the day after. This is how many of those people that have waited the past 8 years feel right now. I'm kind of glad I came to the game late, in April. Might be pissed off myself otherwise.
/rant_end
Well I've played TW1 before the "enhanced edition" and it was already a great game (the movement associaeted with the 3 different swards style ware great even then), got better with the reworked but it was already a great game....
I sincerely hope an enhanced version of CP will improve the game somewhat after another year (like TW1) but I doubt we will ever get a game close to what was promised. :(
No disagreement here regarding TW1. I played through TW1 before the enhanced version was released and was blown away by it. I just fear a polishing pass like TW1 Enhanced is all we might get. I strongly doubt they will rework the whole game storyline to make your choices matter... There still hope to receive a couple of gameplay features that got cut - maybe.Well I've played TW1 before the "enhanced edition" and it was already a great game (the movement associaeted with the 3 different swards style ware great even then), got better with the reworked but it was already a great game.
For CP2077 CDPR doesn't have a choice IMHO, they have to fix it, that is not an option since this time theyr whole butt is on the plate: if they screw this game more then this by not fixing it and bringing it up to the expectetion they have set they are done maybe not financially but defenetly by a good part of the player odience.
I think they have plenty to choose from, the whole "first chapter" is choopped down like some bacon for a carbonara... just for the start there should be plenty of content to add......
There still hope to receive a couple of gameplay features that got cut - maybe.
That is the most Italian reference used on a video game, ever.I think they have plenty to choose from, the whole "first chapter" is choopped down like some bacon for a carbonara... just for the start there should be plenty of content to add...
Sure but they chopped it down to make the other missions less lacking in comparision. Would simply be too much work to make all the other main missions comparable if you beef up the first run like the trailers insinuated. I just try to stay realistic here.I think they have plenty to choose from, the whole "first chapter" is choopped down like some bacon for a carbonara... just for the start there should be plenty of content to add...
I think the AI is probably the most disappointing. Not that anything is really wrong with them if this was some unknown dev, but everybody expected GTA V level of AI plus 8yrs of improvement.I found the game lacking many of the promised features CDPR had promised
Ya I agree, the bugs and the A.I. are prolly what stands out to me, again if things they hadn't shown or promised weren't deliberately dumbed down or left out and if there had not been this Fallout76 onslaught of bugs and there are ALOT of bugs in this game ya not game breaking but still, lmao I would have given this a 8.5/9 easily.I think the AI is probably the most disappointing. Not that anything is really wrong with them if this was some unknown dev, but everybody expected GTA V level of AI plus 8yrs of improvement.
I think they probably had plans for that, but had to scale back due to time and money constraints.