Nice long chat with Space Tomato about all kinds of Star Citizen stuff:
There is a lot of scope creep that is hampering development. But the good news is the funding model CIG has works well for this. As long as they can continue to keep us engaged and attract new paying customers the longer they have to grow the project. And in fact, I would say it's in their best interest to continue the scope creep as it's the dream of new features that are working for them.I liked a lot of the talking points but some things you had to say about development kind of scared me. Is what we are seeing 10 years of development? In my opinion no. Bugs that were there when they released Orisan are still prevalent like the elevator monsters, ships that blow up for no real reason, walk off your ship and you just die for no reason, the list goes on. What you described is almost exactly what happened to Duke Nukem Forever. They kept changing things and trying different engines for so long that when they finally released it no one really cared. Not to mention the fact that it was a horrible game for the franchise. I used to love Duke Nukem until that happened. I am crossing my fingers that this doesn't suddenly turn out that way. At least they don't have a publisher breathing down their back to get the product released and making them hurry I guess.
The good thing I can see is, they can take quite a bit of what they are learning from Squadron 42 and apply it to the multi-player aspect of the game so when they finish S42 it should not take as long to develop the online portion if they do things correctly.