I still don't understand CIG's clinically insane obsession with manned turrets.
Because pew pew
Yea, wel, even today there are a lot of weapon mounted on airgraft and ship that, despite all the automation, are man-manned:
They're drawing from the bombers of WWII. After that there were no turrets because they proved so ineffective. Same decision George Lukas made for the Millenium Falcon. The benefit of manned over remote is manned don't go down when the computer goes down, but the target acquisition, (illumination) and target lock both go down which will make manual gunning hairy. That's a skill players should work on, worth the big bucks on an HH or Carrack crew.
I don't mind manned or remote turrets, didn't they also say they were going to add a component or something that would enable them to be slaved to the pilot as well? Is that just a temp thing or perm? I think the problem is you have these ships with manned turrets and now these ships become player or A.I. dependant and player will always trump A.I. but the problem is everyone and their mom is buying these ships not knowing how their going to operate a ship that requires a dozen or more people to actually operate them lol.
I am not sure this is a new thing :As there is a keybind for “toggle AI turrets” in this patch, I dont think we need to care as they will all be automated asap.