@Heartwood , I have no issues stating that in SC I have 2 accounts. My alt account was created because CIG doesn't want players to be able to teleport from place to place "Agent Smith" style & I plan on spending about 1/2 my time in game exploring the various aspects of the PU, while the rest will be hanging out in starting areas offering free lessons on whatever I've learned to new players to help them enjoy the game from the start. My alt account only currently has a C8X starter package, but when possible I'll grant him access to the ships of my main account for him to use those ships to help teach new players how to perform different tasks in game. In Dec, while I was in Vegas, I attended a local Bar Citizen event where I met several of the CIG devs & asked them what they thought of this plan of mine. They loved it & later they came out with the program that will reward backers that would also like to be that way as well as to help new players get in contact with them as mentors.Im gonna drop a text bomb now.
Albion Online - a german game that did it mostly wrong is now being sort of reimagined into new world done by professionals (thank god).
Played the alpha to release, gave feedback in form of ~ 1000 posts on their forums, made it to round table and exchanged personal messages with the developers and a couple with the CEO.
The game had a ton of potential, all lost due to PVP enforcements. Over the course of 3 years, the dev team managed to first pull in players with the promise of player driven economy and pvp only to then walk back on it in favor of a pure pvp build.
We had 300+ members in our guild (Casual United) and we did farming and supply runs for pure pvp guilds. People were focused on crafting skill lines, you had to unlock every single one. There was 1 (useful) character per account and things were looking great. People whispered you if you were known for being a good crafter. Guilds had roles to fill and life skill players enjoyed bein needed and being useful.
Then they came up with Learning Points as a subscription and allowed multiple characters per account. They reduced crafting skill lines into families (swords for all 1h, 2h + special), increased farming timers from 8h to 22h, put a bottle neck on T5 resources to push people into red zones (full loot), they made most T5-T7 resources into pvp hotspots, did not limit alliances and did not regulate city plot auctions.
The result was a shit show; manipulative players throwing cash at devs to get a headstart for plots, buying most city plots, then put up a tax to remove and dominate any rival.
Crafters were not needed as you just made 3 characters, 1 pvp, 1 refining and 1 crafting alt, gave all three the sub bonus and circumvent using the market.
Farmers were left in the dust of multy account players and zerg guilds, abusing the 22h timer to put 1-3 people in charge of 150+ farming plots, creating a massive overload of horses and food, allowing their dominace to grow. Then using their masses to farm mobs for silver (there was no balance at first and you were able to kill T7 or T8 mobs with T3 to T4 gear), to buy the gold currency at a rate of 50-150 for 1 gold (it has increased to 2000+ for 1 gold).
This allowd them to constantly own all city plots, buy out all resources in the market place and then relist those at a higher price to dominate. They were able to buy up 30%+ of all territories with their millions in silver and pushed their gatherers to T8. We had 1-3 mega alliances at all times. They did not touch each other as it would have been a waste of time. But they never missed out on killing new players on sight or abusing them as guild slaves (you could allow entry into a guild by paying a fee on top of a guild tax (90% i.e.).
The cherry on the cake was the gold system; as a dynamic currency, you were able to control the price by dumping or investing millions of gold. Some guild leaders had a pretty close connection to GMs and devs, so they waited for the moment when the developers forcefullly watered the economy down with silver, to reduce the gold price during a holiday season. GMs and or devs told players about those events and they were able to snapshot the market yet agian for more gold.
As you can see, PVP as the main design goal made life skill players fodder and slaves for zerg guilds. I watched it happen, i did interviews with guild members and got the same feedback.
We lost 95% of all playes due to those imbalances. Game went to steam, then free to play. The saddle point was reached, when 100.000+ players melted down to 10.000, then 5.000 active players and so on.
CEO left the studio, game director doubled down on pvp only mechanics and that was that.
It is a toxic game concept if not done perfectly balanced and fair. From that point of view, i am looking at new world with a lot of hope.
Sorry for the long post, this is personal topic and i actually only wanted to say that pve and life skills are a ton of fun if they serve a role and are not dominated by pvp (or pve). Three pillars, all have to work together well. Most you tubers i have watched have zero clue about that and only want pvp or viewer numbers.
Ser medieval is the only content creator i'd highly recommend following for new world. He has 1000+ hours in the game and seems to understand the system well enough.
Some people need to grow a LOT of skin over their clearly exposed nerves so that they won't be triggered by anything that doesn't meet their own ideals. Also, the game allowing players to effectively get other players banned for having a different point of view on what they would like to see in regards to balancing the system towards being more fair is extreme enough to make me thankful that I never bothered getting into that title.They no longer doubled down on pvp only mechanics. PvE voices are now working to put PvP into a corner and force PvE, which doesnt exist, as the main stay. You post anything about bringing back the PvP and the PvE players down vote the shit out of your thread on the forums and their system is automated to automatically remove the post to the point where you are automatically banned. I made a post about the PvE PvP issue and it was removed, restored by staff, removed again, restored again, and finally removed and temp banned. Simply because of down votes and not breaking ANY TOS rules. Because the community, "feels" it was offensive. Even though people were posting in support. I didn't name a single person, didnt swear or target people aside from people trying to ruin the game and simply categorizing them as PvP and PvE players. Btw after all the complaining people did to remove pvp mechanics, if anyone complains about this those people simply tell them if they have problems, go play another game and stop complaining xD The community is eating itself alive. Also the population is now down to like 400.
This was a pleasant eye opener into the New World game. I'm even more interested now. Thanks for sharing.
Although it's not original, this is TEST Squadron, so I propose a game where each time you like a shit post, you have to take a drink, if you run out, you have to make a wacky shit post before getting a refill so that you can continue the festivities. Cheers!Here is a crazy idea, how about no more generic battle royales and medieval MMO's?
It looks like everything will flop until they come out with something original.
As there is no test currently conducted and people cannot experience the game or talk about it, as there is no news at all, i cannot not say that i don't dislike what does not exist and thus have to refer to the following expression
LOL i play in the test Yesterday and i am so HYPE because i see player with the IGN Montoya omg i see you here too so i run after him 5 min until he noticed me then i ask him its you? AND NO ITS NOT WAS YOU ALL MY HYPE GONE IN SECONDIm very curious to test out the performance of Lumberyard with, what should be more than 50 people on a server.
Anybody interested in getting a group going?