I'm currently putting together a revised fleet plan and realized that with Pyro on the way (followed by other systems) as well as the (likely) eventual removal of the ability to "claim" a ship that is not destroyed (requiring ships to be "flown"\transported - either by owner or "NPC to different locations), it may be advantageous to have multiples of some ships that I would only need one of in Stanton (primarily industry and cargo ships).
For those putting together permanent fleets (paid for ships which survive wipes), have you designed\are you designing your fleet around the idea of:
Similarly, are you planning to have a single character, or will you have alt accounts or "NPC"'s (additional game packages on the same account) distributed across various systems that you can choose to play, rather than flying a main character between systems when you want to play somewhere?
For those putting together permanent fleets (paid for ships which survive wipes), have you designed\are you designing your fleet around the idea of:
- Only operating each ship in a single system
- Flying ships between systems when they are required there
- Buying multples of some\all ships to ensure there is one in each system you plan to operate it in
- Buying additional copies of owned ships in-game as you branch into new systems
- Haven't considered this
Similarly, are you planning to have a single character, or will you have alt accounts or "NPC"'s (additional game packages on the same account) distributed across various systems that you can choose to play, rather than flying a main character between systems when you want to play somewhere?