View: https://youtu.be/bfiUdc4JDk8?si=J_Yjc06oSGuw5gVb
I wonder if pre-purchase drives (imprints) could be kept on person? If you die in the field, a medic could pull that drive from your mangled body or corpse, and use that to heal/revive you. Depending on the level of injury, the more imprint that is pulled from the drive (a simple heal up vs cybernetic limb vs revive from death).
The drive could hold, say 3 heals, 3 cybernetics (which give you buffs), and 3 full revives before depleted. You can refill the drive at any time at a hospital.
That way, the medic gets reimbursed from the drive for the resources and time spent to heal/revive you in the field and players can extend their intended play session in perhaps an instanced area/fleet battle.
Did you deplete your drive, didn’t buy a drive, forget to equip on your person, or don’t have the finances to buy a drive? Don’t worry, your health insurance granted to all citizens will revive you at your home base hospital for free…after scavengers have picked your pockets for consumables of course. Being revived at the hospital too many times will result in complete degradation of the source code and require a full imprint refresh where you have to create a new character (family descendant) that all your resources get handed down to. Doing so will also of course result in the loss of your battle worn cybernetic buffs (improved melee strength from cybernetic arm, better accuracy from cybernetic eye, faster speed from cybernetic leg, better haggling for prices with cybernetic brain implant, improved end urance from chem outputting cybernetic heart, higher pain threshold/damage sponge from cybernetic spinal nerve block, etc). So, death of a spaceman has real benefits and ultimate costs when over abused. Plus, those cybernetics are a fun visual way to see what you’ve gone through and what extra skill sets you bring to the table.