grav-lev and antigrav in some ways I can see it being immersion breaking but from a game design standpoint it makes a lot of the game mechanics easier as well as helps players with navigation. (it does add the complexity of objects transferring between physic grids). So yes we should only have gravity in space inside ships that are accelerating but that would make it hard to catch up with said ships hard to have ww2 style dog fighting or any sort of space interaction where we can see the other ship not just some blip on a screen. lev tech is also nice for ground vehicles to allow them to go fast so they are usable and not the slow speed that would normally be required for wheel based land travel. When 4x4 over rough ground it's often easier and faster to walk then take a vehicle. While people really like their UTV's here they are still kept on dirt roads and old logging trails and not off blazing across uncharted territory.
Ah, I see I forgot to clarify what part of the fake gravity stuff I meant!
I just scrapped like 6 pages worth of a wall of text explaining it all lol.
Anyways my points were:
- I don't have any issues with artificial gravity in ships or the tractor beam or the dragonflies and such doing gravlev cos they were built around that concept and their design makes perfect sense in-universe for me. Just DON'T do it for space-flgiht propulsion pls.
- using anti gravity for stuff like a floating staircase instead of a ladder to enter a ship or especially for glorified landing skids, it feels like a 4th wall break. The thing that is supposed to be alien and exotic is now a joke. "hah, you taken this game universe seriously for so long? You stupid child, here have a cheaply made floating piece of geometry, cos F U, it's anti grav bitcheeees!"
It can also be a sign of them being creatively so corrupt they didn't even try to come up with anything worthwhile, cos this way it was so much faster to have a working ship+package to sell right when the freefly hit... At least that was the vibe I got from the Nomad video they put out.
- slapping on anti-grav tech to trivial objects just-because will lead to more cases of this happening, making the design of the ships and the world less and less cohesive and less immersive, cos if A can have anti-grav, why can't B and C, and for that matter, how does X makes sense while Y doesn't if we have a source of unlimited power like anti gravity....
just my 2eurocents...
Anyways, back to on-topic:
We have energy shields that stop the physical pressure from bullets, why can't it stop pressure from atmo/water? Or can it? Will Shields matter when it comes to crush depth of ships?