View: https://youtu.be/X-rkFaIPyL4
I always considering forcing a diversion for repair, forcing a delay in the mission, or similar, a mission kill.
Semantics. or some antics. :)
Well, if you finish the mission with the killed craft, are you then a vengeful spirit haunting the mission?
Mission kill is when your vehicle can't participate in the mission any longer and a replacement is required to complete it. Having to do some light repairs doesn't automatically mean your craft has been mission killed. Especially if it's a loosely defined long term mission, then arriving a day earlier or day later makes no difference. I can't remember them ever calling a replacement craft for the Falcon to finish the mission with, and I can't seem to recall them ever abandoning a mission either.
Here they just drove to an asteroid field, got hit by few asteroids which by the way didn't destroy the Falcon, as it is, as I said, practically indestructible. Then they fixed the ship, now the screen time for that wasn't very long but since we know the TIE bombers were sweeping the area at the beginning of the scene and it would've taken a few moments to launch those, but they wouldn't hang around for days bombing rocks, and they were still bombing the area where Falcon was last seen, I'd say an hour had passed at most.
Then they made their escape past the destroyers, including several more minutes of surviving against 3 TIE fighters. Flying a freighter, remember. The time to kill / time to disable for fighters fighting freighters was just astronomical in Star Wars most of the time. They occasionally got a hit in that knocked some subsystem offline, but if you can't stop the enemy craft from manoeuvring, it's not disabled.