With the Misc Expanse joining the ranks of profession starter ships, it may be time to consider something.
The profession starter ships, for the most part, have things in common. They are single seaters, with the basics to get the job done. It gives the player a chance to, "as the Earthers like to say, get your feet moist." (Londo Mollari)
There are three that have been stated to be the starter ship for a profession that requires a crew of more than one: the Liberator (Transport) the Cutlass Red (Medical) and the Vulcan (Repair/rearm and refuel), these three don't really enter into the equation, since they have medium or large fuel tanks and medium or large quantum drives.
Of the profession starter ships, all of the single seaters have one thing in common, small quantum drives with small quantum fuel tanks. That, realistically, limits these ships to working within a single system. Right now, since we have only one system, that isn't a big deal but it makes me wonder about the future.
It isn't like CIG has hidden this little piece of data, it was even specifically pointed out when the Liberator concept was revealed, but does the player base, in general, actually realize this?
It is fairly certain, when Pyro and Nyx get introduced, things like manning a turret will make more sense than flying your own ship. Or traveling from Area 18 to Levski will become problematic for the solo ship. For the "pirates" escaping to Pyro after blowing up a Prospector, for no apparent reason, in a Gladius, Arrow or Talon, doesn't really work.
What do you think will happen when the player base realizes their cool single player ship doesn't have the range to actually travel the galaxy?
The profession starter ships, for the most part, have things in common. They are single seaters, with the basics to get the job done. It gives the player a chance to, "as the Earthers like to say, get your feet moist." (Londo Mollari)
There are three that have been stated to be the starter ship for a profession that requires a crew of more than one: the Liberator (Transport) the Cutlass Red (Medical) and the Vulcan (Repair/rearm and refuel), these three don't really enter into the equation, since they have medium or large fuel tanks and medium or large quantum drives.
Of the profession starter ships, all of the single seaters have one thing in common, small quantum drives with small quantum fuel tanks. That, realistically, limits these ships to working within a single system. Right now, since we have only one system, that isn't a big deal but it makes me wonder about the future.
It isn't like CIG has hidden this little piece of data, it was even specifically pointed out when the Liberator concept was revealed, but does the player base, in general, actually realize this?
It is fairly certain, when Pyro and Nyx get introduced, things like manning a turret will make more sense than flying your own ship. Or traveling from Area 18 to Levski will become problematic for the solo ship. For the "pirates" escaping to Pyro after blowing up a Prospector, for no apparent reason, in a Gladius, Arrow or Talon, doesn't really work.
What do you think will happen when the player base realizes their cool single player ship doesn't have the range to actually travel the galaxy?