Why does valve charge so much more for a clearly inferior product? 144hz is not feasible in VR for most people right now, while resolution absolutely makes a difference in VR right now, right?
2160x2160 per eye at 90hz looks like it could be the best experience among these headsets... ???
I'm not a VR guy as I don't want to adopt it yet, I feel it's not ready... gaming PCs, games, headset technology.... minus a nerve gear situation, if I go VR, I want to get lost in the VR reality
It's not necessarily the resolution that's important, but the distance between the pixels. You can have lesser resolution but a shorter distance between the pixels, which makes for a better experience visuals wise.
Secondly, tracking. Index has external towers, which makes for more reliable tracking, cosmos is also capable of this which is good. The rest, well, internal tracking can work, but afaik it still has flaws in certain situations.
Thirdly, weight, and it's distribution. Overall, lighter is better, but then again if all the weight is 5 cm in front of your eyes that'll stress your neck more than having heavier headset but with the weight distributed more evenly.
Now, I'm not going to say which one of the headsets is the best, but I am going to say that the only clearly inferior ones here are Quests.