They removed the vehicle bay without mention. If you plan to use this for exploration you now have a problem. They also removed the holo-viewer. if you planned to use the bridge for tactical analysis during battle, you now have a problem. These were both elements that directly impact the function of the ship, and now they're gone, and you think that's okay. I don't. Were you planning on flying one of these? You think it's okay you can no longer fit 200 SCU cargo and a couple Ursas in here? Two of the three elevators are gone, but noting this ship is not what they sold us is somehow out of bounds?
They say they did a more careful and deliberate stab at getting the sizes and spaces right. Don't you think it's telling they didn't say how much cargo will now fit, and note they removed the holo-viewer?
Likewise there are fewer bunks and the bunks they have do NOT make good use of space. They were instead focused on the now RSI signature trapezoidal hallways, but the ship most assuredly does NOT make good use of space.
Have you ever been on a real ship? They don't have 3m wide hallways. None of them.
You've had plenty of shots at being a friendly human. Stepped over a line here, as you tend to do.
That cargo bay is huge, and so is the ramp leading up to it. Guesses I've heard by interested parties go over 200 SCU, and it definitely has room for vehicles.
Tactical analysis tools are not defined, and like scanning, will likely have MFD as well as fancier setups. Polaris include fleet control in it's role.. Maybe ask CR and Todd Papy how they intend to implement it because they've not told the rest of us.
I have 4 years day for day on my sea counter, and that includes all the oceans on the planet while deployed on USS Coral Sea, USS Nimitz, and USS Abraham Lincoln. I also carry a number of fancy letters/designators that came with that life choice over a 20 year career. I'm probably one of the few in this vast organization that has EWAR, NATO and F-18 on their professional resumes (if there are others, drop me a line and lets talk!) So yes, it could be said I know something about ships. Just a little.
I currently work for the company that builds the KC-46A, where I was initially hired as a troubleshooter on that aircraft build. Kinda fun what a Master's degree and a career in the Navy can lead too.. Yesterday I was in the same bay as the last 747 to ever be constructed, before it was rolled out for the world to see. No credits on that one though, just a really cool happy/sad moment.
My opinions, such as they are, tend to be anchored in these experiences. Star Citizen's ability to allow me to apply the mental processes learned over these experiences is what hooked me, it's what has held me in the game, dragged my ass through concierge levels and brought me into Evocati.
So tell your pride to shut the fuck up, and engage with the rest of us with the intellect you have demonstrated in the past. Other people DO actually have valuable input; you clearly think so or you wouldn't bother reading our posts. And YOU have thoughts to offer; I'm always game to engage with them as long as it doesn't insult someone.
I'll refer you back to rule number one.
So what say you? Can we talk?