** Roadmap Roundup - January 24th, 2020 - Highlights**
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*** The following cards have been added to the Roadmap under the Alpha 3.9 Column: ***
1. New Targeting Methodology: Fundamental changes to how targets are tracked on and off your screen with UI updates to improve the visibility of locked, tracked and the return of pinned targets.
2. Law System v2: Surrender: In order to allow players to be arrested without losing their life, we will allow them to surrender by coming to a halt and powering down their ships when ordered to by security. Security will halt their attack and arrest criminal players aboard the ship, impounding the ship if owned by a criminal.
3. Player Interaction System Improvements:
*** The following cards have been added to the Roadmap under the Alpha 4.0 Column: ***
1. Body Dragging: Implementing the initial functionality for the player to move an incapacitated or dead NPC by dragging the body around an environment.
2. Ship HUD Rework: As we adapt all our in-game UI to use the new building blocks UI system, we’ve taken the opportunity to re-design the ship HUD and make many much needed improvements.
*** The following cards have moved or been removed from the Star Citizen Roadmap. ***
1. Esperia Prowler
2. Cutlass Blue: There are ongoing discussions about when the gameplay functionality associated with the Cutlass Blue will come online, resulting in our decision to temporarily remove this card from the roadmap until discussions conclude.
3. Multicrew – Expanded Pilot Role:
Roadmap Roundup - January 24th, 2020 - Star Citizen Spectrum
Happy Friday, everyone! Each and every week, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an...
robertsspaceindustries.com
*** The following cards have been added to the Roadmap under the Alpha 3.9 Column: ***
1. New Targeting Methodology: Fundamental changes to how targets are tracked on and off your screen with UI updates to improve the visibility of locked, tracked and the return of pinned targets.
2. Law System v2: Surrender: In order to allow players to be arrested without losing their life, we will allow them to surrender by coming to a halt and powering down their ships when ordered to by security. Security will halt their attack and arrest criminal players aboard the ship, impounding the ship if owned by a criminal.
3. Player Interaction System Improvements:
*** The following cards have been added to the Roadmap under the Alpha 4.0 Column: ***
1. Body Dragging: Implementing the initial functionality for the player to move an incapacitated or dead NPC by dragging the body around an environment.
2. Ship HUD Rework: As we adapt all our in-game UI to use the new building blocks UI system, we’ve taken the opportunity to re-design the ship HUD and make many much needed improvements.
*** The following cards have moved or been removed from the Star Citizen Roadmap. ***
1. Esperia Prowler
2. Cutlass Blue: There are ongoing discussions about when the gameplay functionality associated with the Cutlass Blue will come online, resulting in our decision to temporarily remove this card from the roadmap until discussions conclude.
3. Multicrew – Expanded Pilot Role: