I think the state of the 1.0 maps shows how far behind they are due to working mainly on squadron. At least that's my very optimistic assumption.
I think putting out a 1.0 end-of-roadmap thing is important. Not for us. We already know that it's mostly meaningless.
It's a marketing tool. It's there to show total newcomers and fence sitters that there is a clear end goal defined, it looks fancy, grandiose, ambitious with the naming, yet the detailed text is easy to understand and makes you nod your head that yeah, that makes sense. Exactly what you need when trying to sell an idea instead of a product.
Even though having that thing posted means fuck all when it comes down to them actually doing things. They might bloat up some parts, and entirely delete others depending on what mood they are in that day. We know this, but others don't.
As for a breakdown of what's posted, I feel like there's stuff that should get implemented right after 4.0 is stabilized (so in what would be half a year/year if they didn't break the game every 3-4 months with new stuff), like the insurance changes. I also think that there's a lot of stuff, mainly progression stuff that would be perfectly fine for a much later release, like player built stations. That would be fine 1-2 years after release, not day1. Presuming it would require significant guild/rep progression, it's totally pointless to stall development on the millions of issues that will carry.
Unlike player trade and party systems and such, which we need like yesterday.
So all in all I'm not happy with what I'm seeing, but I understand why they think it's necessary at this point to put this out there.