Shadow.tech streaming PC vs. real Desktop

wmk

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Feb 19, 2018
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wmk
Although it's a different service and different game, I was playing Ghost Recon Wildlands on GeForce NOW in both co-op and PVP and I didn't have any problems. That said, I have a very stable 120Mbps Internet connection at home, and all of our family gaming PCs are always wired to the router; we have 25 ms latency to the nearest Nvidia cloud server.

By the way, is it possible to test Shadow solution...? -- is there any time-limited trial or something?
 

Radegast74

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Oct 8, 2016
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Although it's a different service and different game, I was playing Ghost Recon Wildlands on GeForce NOW in both co-op and PVP and I didn't have any problems. That said, I have a very stable 120Mbps Internet connection at home, and all of our family gaming PCs are always wired to the router; we have 25 ms latency to the nearest Nvidia cloud server.

By the way, is it possible to test Shadow solution...? -- is there any time-limited trial or something?
Unfortunately, there is no "limited test." You can just sign up for one month though, there is no long term commitment (they try to hook you into longer commitments after you sign up).
 
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DontTouchMyHoHos

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Apr 4, 2015
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DontTouchMyHoHos
I don't know, because clearly these businesses already have a lot of customers. And a good number of people who are using it, seem to be doing so for Star Citizen since its a more demanding game. I haven't heard of too many issues due to latency for this game at least (but then again the game and the service are still both new). But, can't really be that choosy if you are having to use the service because your own PC doesn't cut it (or chosen to use them in lieu of upgrading pc). I've seen latency tests that show slight latency that could MAYBE be an issue and others that have showed little to no extra latency. Everyone's mileage will very on that of course.
I wouldnt consider SC fast pace gameplay. Little or none, you are adding another hop on your way and for people who are close to the server on both ends may not see it, but people across the country that are borderline ping will step over that line once another hop is added and could potentially make them double the length. I.E. the server is in california for the service, but the actual server for the game is in East Coast in New york, you have essentially doubled the distance you need to travel for an online game.
 
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Vavrik

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I wouldnt consider SC fast pace gameplay. Little or none, you are adding another hop on your way and for people who are close to the server on both ends may not see it, but people across the country that are borderline ping will step over that line once another hop is added and could potentially make them double the length. I.E. the server is in california for the service, but the actual server is East Coast in New york, you have essentially doubled the distance you need to travel for an online game.
That's not exactly wrong (nor is it especially right either) ... but that's not exactly the problem domain this type of solution is trying to solve either.
 
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Vavrik

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care to explain?
Just that ping is a little limited on what it can tell you about throughput. There is a lot more going on than single packet transmission time between your PC and Star Citizen. Also, if you have a gaming PC, and high speed network connection available, then yeah - this technology isn't really designed for you. But if you have a computer that can't run Star Citizen, or if you need to use a tablet or something because you're traveling or whatnot, this technology is a great way to get access to the game.

This is the technology... not the provider. I don't know enough about them to say, but if they operate in New York, I would say there's a large market near them might benefit from something like this.
 
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DontTouchMyHoHos

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DontTouchMyHoHos
Just that ping is a little limited on what it can tell you about throughput. There is a lot more going on than single packet transmission time between your PC and Star Citizen. Also, if you have a gaming PC, and high speed network connection available, then yeah - this technology isn't really designed for you. But if you have a computer that can't run Star Citizen, or if you need to use a tablet or something because you're traveling or whatnot, this technology is a great way to get access to the game.

This is the technology... not the provider. I don't know enough about them to say, but if they operate in New York, I would say there's a large market near them might benefit from something like this.
So my post is still all right, since im only explaining the negative impact on latency. I could go into explaining frames, ports etc. that you also need to bypass with additional encryption which could also slow things down further, but im just diving into overall latency due to distance being covered which could exponentially increase.
 
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