So there's this thing that has been bugging me for a while now. It's the issue with ballistic weapons and laser weapons. Several times now, I have run into a situation while running a laser loadout on my ships. Out in the PU, I usually run an all energy loadout so I don't have to jump back and forth to reload my ammo. For example, a recent dogfight with a vanguard.
Now, let me preface this by saying I am no ace. I would classify myself as average, maybe slightly above, with my dogfighting skills. I can hit a ship fairly regularly. The only aspect where I do pretty good, is making myself hard to hit. This is particularly applicable in this dogfight where I was in my Super Hornet and flying against a Vanguard.
So we engaged in the fight and overall, it lasted about 10 minutes. I was pretty proud of myself. He never hit me with a missile and he just couldn't seem to get me in his sights. Meanwhile, I was tagging him over and over with my energy weapons. We continued that dance for the entire fight.
I could hit him 2-6 times in a row before I would have to readjust to stay out of his sights. This happened over and over and over, each time his shields recharged to full and I had to start from scratch before I could get my guns back on him. He actually flew that space slug quite well. He almost hit me quite a few times.
Despite the quantity of hits that I landed on his ship, it just was never enough. So I started trying to keep him in my sights for longer. This didn't do much good because either my lasers would overheat, or he would finally be able to hit me. I eventually pushed it too far and he tagged me. Boom. Despite having hit him well over 100 times, I was the one shot down. Meanwhile, he flew away in a fully intact ship.
This pretty much outlines my issues. If you run ballistics, its incredibly easy to shoot down your opponent. However, if you don't want to mess around with ammo, you are pretty much screwed if your opponent is fairly close in skill. If they are nice and dodgy, you just can't land enough hits to get through a good shield.
All in all, that fight was amazing. I had a blast. However, hitting him that many times only to end up being the one waking up at Olisar, was brutal.
Now, let me preface this by saying I am no ace. I would classify myself as average, maybe slightly above, with my dogfighting skills. I can hit a ship fairly regularly. The only aspect where I do pretty good, is making myself hard to hit. This is particularly applicable in this dogfight where I was in my Super Hornet and flying against a Vanguard.
So we engaged in the fight and overall, it lasted about 10 minutes. I was pretty proud of myself. He never hit me with a missile and he just couldn't seem to get me in his sights. Meanwhile, I was tagging him over and over with my energy weapons. We continued that dance for the entire fight.
I could hit him 2-6 times in a row before I would have to readjust to stay out of his sights. This happened over and over and over, each time his shields recharged to full and I had to start from scratch before I could get my guns back on him. He actually flew that space slug quite well. He almost hit me quite a few times.
Despite the quantity of hits that I landed on his ship, it just was never enough. So I started trying to keep him in my sights for longer. This didn't do much good because either my lasers would overheat, or he would finally be able to hit me. I eventually pushed it too far and he tagged me. Boom. Despite having hit him well over 100 times, I was the one shot down. Meanwhile, he flew away in a fully intact ship.
This pretty much outlines my issues. If you run ballistics, its incredibly easy to shoot down your opponent. However, if you don't want to mess around with ammo, you are pretty much screwed if your opponent is fairly close in skill. If they are nice and dodgy, you just can't land enough hits to get through a good shield.
All in all, that fight was amazing. I had a blast. However, hitting him that many times only to end up being the one waking up at Olisar, was brutal.