This series of posts is to open up a conversation on the different ship load outs. Post what you have tried and what pros or cons you see.
I would like to get to the point in the conversation we can start talking about strategies, for example, what gun or missile would be best to take out shields quickly so you can start doing damage.
I'm currently using the following post to base my statistics on. If anyone has a better source please let me know.
https://docs.google.com/spreadsheets/d/16Gn3ChMCfM3f_9arW8F-7qQHhgpexWLz2VjTmxqq4j0/edit#gid=1241570521
Current Load out:
		Code:
	
	Position            Name                        Size    Count    Ammo Velocity    Ammo Range    Weapon DPS (180s)    Heat Per Shot
Fixed Mount (Nose)  CF-227 Panther Repeater      3        2        1900            2850            216.47            10.00
Fixed Mount (Wing)  CF-227 Panther Repeater      3        2        1900            2850            216.47            10.00
	
		Code:
	
	Position        Name        Size    Count    Max Speed    Range    Damage
Pylon Mount     Rattler II   2        6        1300       39000    2890
	
		Code:
	
	Position        Name           Size    Count    Power Generation
Power Plant     Aegis Regulus   1       3        1400
	
		Code:
	
	Position        Name           Size    Count    Power Capacity    Cooling
Cooling         JSPN Cryo-Star  1       2        -325              455
	- All guns are fixed
 - All guns have the same velocity and hit together.
 - All energy weapons so you can't run out of ammo
 - Can fire for extended periods of time without overheating
 - High missile damage
 - The ship is fast, 760 cruise speed
 - Can chase down most people when they try to run
 
- Rattler missiles miss a lot, even on NPC's
 
I really enjoy this load-out. If you can saddle up and briefly (3-5 seconds) land hits you can get through shields and do damage.
The Sabre is fun to fly. Its fast, can do decent damage, and has decent survivability.
								
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