
This series of posts is to open up a conversation on the different ship load outs. Post what you have tried and what pros or cons you see.
I would like to get to the point in the conversation we can start talking about strategies, for example, what gun or missile would be best to take out shields quickly so you can start doing damage.
I'm currently using the following post to base my statistics on. If anyone has a better source please let me know.
https://docs.google.com/spreadsheets/d/16Gn3ChMCfM3f_9arW8F-7qQHhgpexWLz2VjTmxqq4j0/edit#gid=1241570521
Current Load out:
Code:
Position Name Size Count Ammo Velocity Ammo Range Weapon DPS (180s)
Fixed Mount (Nose) BEHR M7A Laser Cannon 5 1 2100 1575 352.66
Fixed Mount (Nose) Behring MVSA Laser Cannon 2 4 2600 1950 115.20
Manned Turret Behring Sawbuck 2 2 1170 5265 115.67
Code:
Position Name Size Count Max Speed Range Damage
Pylon Mount Ignite II 2 8 600 12000 300
- M7A does decent damage and makes for a quick kill
- All guns are fixed
- All energy weapons so you can't run out of ammo
- Can fire for extended periods of time without overheating
- Fire and forget missiles, do not have to maintain lock
- Cheapest missile you can purchase
- M7A and MVSA do not have the same velocity so the lead pip's do not align
- M7A is very quiet so it feels like its underpowered
- Low missile damage
- Slowest missile speed
I am underwhelmed by the vanguard in PvP. With it a larger signature, slower speed, less maneuverability I feel it still doesn't do enough damage to make up for the down sides.
Even with a manned turret I am hard pressed to get a kill.
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