After reading through the comments, while I do understand both sides of the argument, the conclusion I came away with is simple:
CIG should have thought about that pricing a lot more, or haven't shown it at all!
I think someone at CiG dropped the ball on pricing. Or their cat walked on the numpad... Anyways, I don't think that the pricing we saw is in any way representative of what we will get later.
Payouts for missions and trading were absolutely crazy in the last patches. Going from 20UEC to 400UEC for the same "take this box of shit (literally) off the planet" mission. I think they have no clue where the pricing will end up.
The 200k for the Aurora feels ridiculous at the moment. 60K for a totally empty base Aurora modell, maybe. I can't say if 200K is really a lot, cos I haven't seen what's in game yet, but that number just feels too high. I want a "sim" in the Space Flight part of the game, not in the reality-sim of "earning below minimum wage unless you have friends in high places" lol
I don't think ship prices should be based on what the guns in the game cost, just because the guns in the game cost similar to real world USD values. That's just dumb.
I think good weapons (like assault rifles) should cost as much as an Aurora or an Aurora should cost as much as a very decent automatic gun. It shouldn't be priced like a toy you can buy after 5 minutes of gameplay... On the other hand, a simple ballistic pistol should cost as low as something you can just buy after a few hours of playtime, so you can get into other kinds of missions. Than there could be black market pricing, smuggling to get it cheaper, and so on...
Anyways, before I go off topic with gun pricing, what I'm trying to say is that items in games are balanced differently to the real world for a reason, and they should be. They need to have VALUE to the player. Currently in PU, ships are just like respawning in an FPS shooter. They are valueless, and taken for granted. I like the idea that you can screw up so hard that you end up shipless for a little bit...
Anyways, back to the topic:
Low bar for entry, high bar for professional gear. That seems to work best, and keep players in the game. Starter ships, and especially profession starter ships will need to be priced low for this to happen. A starter mining ship shouldn't cost as much as a mid range escort carrier with 2 hornets included...
BTW, we still don't know things like how much will we earn in playing SQ42? Will it be enough to buy a size 2 laser, a Mustang Beta, or a Connie or a Condo on Earth?
Chris said that we will get payed for service, as one of the advantages of playing SQ42 before jumping into SC.
Keep in mind that it's still an MMO without a storyline or fixed goals. Most goals we set ourselves will involve obtaining items/ships to get to that goal. They will need to price out stuff in a way that keeps us in the game. The question is, by how much...
In the end, whether it feels too grindy or just right or too fast, is of personal preference. Some will enjoy grinding out 5500 missions to get a insert-ship-name-here, some will hate that they have to do 50 missions just to get a really rare and cool looking alien mega-atom-blaster-gun, and more importantly, some will Pay for a shortcut. They will need to keep making money after "release", and they need those who have more money than time to do so. They said this before, so I guess it's about time for the empty wallets of the backers to hit the fan, and realize this.
The important part will be to see how well balanced that price/time/shortcut is, and than start shouting about it if it's really unfair to those who have more time than money.
As far as I know, apart from buying ships IRL, there is only an option to buy in-game money with IRL money. No XP/stat/reward-boosters and shit like that. So I'm okay with it for the moment.
I don't like this, but with the death of the monthly-sub based system in MMO world, I'm all for it if it means they won't limit gameplay with paywalls or limit content as they do nowdays in many other "F2P" MMOs.
TLDR.: Looking at the drastic changes in past mission-rewards, I think they went with more or less random prices on those ships, and there is nothing to really worry about, yet...