"YOU. YEAH, YOU. STOP SAYING SHIT, OR I WILL REACH THROUGH TIME AND THE INTERNET TO STRANGLE YOU WITH YOUR HEADSET CABLES." was a thing that was said in teamspeak while some friends and I were watching the video.As a RL soldier, I was cringing quite badly at the tacticool radio chatter... it pained me...
other than that, loving the FPS module look, cant wait to get in there
You're falling victim to chronocentrism! It turns out that the past (read, currently) is really bright!Why is there no good lighting in the future?
Is everything always dark?
There is no up or down in space.I wanted to see more upside down and rotating FPS players. Seemed like everything was still the right way up. Or was it because the video was in Australia. hmmm
I hope they tell us how in-game voice comms will work.10 4 chairman this week promised more fps demos SOON (tm) so we shall see hopefully this time they will show i little more of the stealth action and melle /brawl system (bar fight) anyone ?
In the movie Enders Game they used the idea of up and down in space.... the enemy is always down. Down with the enemy!There is no up or down in space.
I certainly hope there's grappling hooks and boost jets, otherwise it'd be a bit harder to adjust to the change.You say that now, but I'll bet you 90% of the players are going to orient themselves with the 'floor' in zero g. Especially when they are in a structure. Fighting over an asteroid? asteroid is down. Fighting over a ship? ship orientation is down. (Gravity might help that one)
Even in a videogame, down is always going to be 'down.' and it is going to take practice for you to unconciously re-evaluate what the concept of 'falling' in space would be.
Though, furthering the comment over Enders Game, you can almost treat that book (the book covered it way more in-depth) as a primer to space EVA combat. That would be epic if you could like, use grappling hooks and stuff to leverage momentum and physics to move in zero-g.