I have to say after countless hours playing Starfield it gives me renewed hope for Star Citizen.
There is something magical about landing in a random location walking to a poi and engaging hostile npc's. Taking the time to pick up the back story of the location the random notepads and items left behind. Even the items them selves tells a story and helps convey the idea that this place was lived in. Like tools on the wing of a pulled apart spacecraft. Or food cubes stacked on to of plushes in the fridge. And in the loading screens and quick travels I'm reminded of what star citizen is attempting to accomplish and it renews my hope in the game.
For instead of a quick animation of travel you get to fly down and land. Instead of some random location it's been scaned from orbit and picked as a poi or end point of a mission. And even watching the design brief with cargo it showcases far more activities around these locations as well as creating contention points with those looking to do some trading and those looking to cause mischief. (Could just as easily be the reverse with smugglers attempting to move contraband)
If anything the fun of flying and visiting random outposts has shown me is that it's a ton of fun and I look forward to doing the same with far more freedom and realism in Star Citizen.
There is something magical about landing in a random location walking to a poi and engaging hostile npc's. Taking the time to pick up the back story of the location the random notepads and items left behind. Even the items them selves tells a story and helps convey the idea that this place was lived in. Like tools on the wing of a pulled apart spacecraft. Or food cubes stacked on to of plushes in the fridge. And in the loading screens and quick travels I'm reminded of what star citizen is attempting to accomplish and it renews my hope in the game.
For instead of a quick animation of travel you get to fly down and land. Instead of some random location it's been scaned from orbit and picked as a poi or end point of a mission. And even watching the design brief with cargo it showcases far more activities around these locations as well as creating contention points with those looking to do some trading and those looking to cause mischief. (Could just as easily be the reverse with smugglers attempting to move contraband)
If anything the fun of flying and visiting random outposts has shown me is that it's a ton of fun and I look forward to doing the same with far more freedom and realism in Star Citizen.