Sub ORGs ?

Ken Scrannage

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Nov 19, 2017
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Swooplander
Not suggesting we compartmentalize as implied by the thread title. I have been a member (lurker) of Test Squadron for 7 plus years now and I'm just wondering if those of us with moderate to large fleets are starting to organize. If so, I should probably start getting serious about playing the game. Also, where in discord is the best place to go to start chatting with people? I've only ever used discord to chat with one or two people directly, so I find all these sub-threads intimidating. :D
 

Montoya

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Montoya
Not suggesting we compartmentalize as implied by the thread title. I have been a member (lurker) of Test Squadron for 7 plus years now and I'm just wondering if those of us with moderate to large fleets are starting to organize. If so, I should probably start getting serious about playing the game. Also, where in discord is the best place to go to start chatting with people? I've only ever used discord to chat with one or two people directly, so I find all these sub-threads intimidating. :D
Hi Swoop!

DIscord is where all the activity takes place, so you want to get in there.

Check for scheduled events, jump in on those, meet people with similar interests, or start your own little chat room to hang out with a few friends!
 

Ken Scrannage

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Nov 19, 2017
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Swooplander
I am confused about your mention of the size of your fleet. What does that have to do with organizing?
As an ORG with 20 000+ people, I am fairly certain we don't want all our Pioneer owners building star-bases around Yela. XD In an org this size, I'm sure there are hundreds of people with bigger fleets than mine. I wasn't bragging. My plan is to build an economic hub and work with other Test Squadron members who have the same idea to make sure we're not competing with each other (due to proximity) while at the same time creating an information network. I'm not a pvp guy so I have focused my ship acquisitions to mining, medicine and crafting professions... With a few ships dedicated to protection.
 

Shadow Reaper

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Jun 3, 2016
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I hope this won’t go over as a wet blanket, but it seems to me we are a very long way from those kinds of issues. IMHO, it’s much more important to group up and play however you can day to day. Learn a ship or twelve, play all sorts of multi-crew positions, etc. There are very few players who are going to make commitments for what they plan to do years down the road.

Discord is certainly your best choice right now. Connect up and start playing with the people you meet. Don’t wait for building and economic play. That is years away.

Fleet size has absolutely zero to do with connecting and playing. By the time we hit beta, most of the players with the largest fleets will no longer be playing. They thought spending thousands was a way to pay to win, and they were wrong. Cooperating with others is the only path to winning.

There’s an active mining group at TEST. Get involved and rotate through the various roles until you know it all. The most successful rock hounds will certainly be those who connect up with lots of players and there’s no way to do that except to—connect up with lots of players.

BTW, have you seen the latest mining release? That gameplay is about to go through serious change with greatly enhanced complexity. That’s a great reason to connect up with the most experienced rock hounds.
 
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Ken Scrannage

Space Marshal
Nov 19, 2017
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RSI Handle
Swooplander
They thought spending thousands was a way to pay to win,
People that imply that buying hundreds of ships in Star Citizen makes it a "pay to win" game, don't understand the scope of this game. This limited opinion comes from people who share one single planet with 8 billion people in real life... not 5 million SC account holders in a galaxy with more than 100 star systems. I remember a video with CR saying something to the effect of " If all 2.5 million account holders of star citizen took their eight kilometre land claim beacons and put them all side by side, it would only cover one tenth of one of our moons" I can't remember which moon he was referring to.

Spending $950 on a Polaris means I now have to find 12 people to crew it for some shared victories/loses... Unless another person has a Polaris and, between the two of us, we paid $1900 for 24 people to win/lose. I can only command one capitol ship at a time. I can't win anything with a fleet of Bengal carriers by myself. If there is to be a decidedly "unbalanced" win condition, it would be having an Org with 20 000 members... if we can get them all to play. XD


it seems to me we are a very long way from those kinds of issues.
Games with vibrant economies always parallel the real world. Games that don't, end up with some weird barter system economy that real economists will not play. Sure, the mechanics of an economy are nowhere near being set. But a bunch of like minded people sitting down and discussing how we're going to get along with each other Is a very different activity than learning how to fly a ship that has its physics changed on a yearly basis. I'm about to cross into the category of "old". My muscle memory is not as adaptable as it used to be. XD

Having said that, you are right. Now that CIG has turned its focus to fixing bugs in the game, as opposed to dumping new stuff on us, I do agree that it's time I started to play on a regular basis. The ships I really want to play aren't in the game yet. But being is a big part of my empire depends on Arrastras, I could always get out there with my Prospector and get a feel for it.
 
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