Take the Bartle Test

AstroSam

Barrista
Mar 8, 2016
5,884
19,636
1,525
RSI Handle
AstroSam
The Bartle taxonomy of player types is a classification of video game players (gamers) based on a 1996 paper by Richard Bartle[1] according to their preferred actions within the game. The classification originally described players of multiplayer online games (including MUDs and MMORPGs), though now it also refers to players of single-player video games.


The taxonomy is based on a character theory. This character theory consists of four characters: Achievers, Explorers, Socializers, and Killers. These are imagined according to a quadrant model where the X axis represents preference for interacting with other players vs. exploring the world and the Y axis represents preference for interaction vs. unilateral action.[2]


A test known as Bartle Test of Gamer Psychology based on Bartle's taxonomy was created in 1999–2000 by Erwin Andreasen and Brandon Downey, containing a series of questions and an accompanying scoring formula.[3][4][5][6] Although the test has met with some criticism[7] for the dichotomous nature of its question-asking method, as of October 2011, it had been taken over 800,000 times.[8][9] As at February 2018, the Bartle Test of Gamer Psychology hosted by GamerDNA is no longer available. Alternative online implementations of the test exist, however. [10]


The result of the Bartle Test is the "Bartle Quotient", which is calculated based on the answers to a series of 30 random questions in the test, and totals 200% across all categories, with no single category exceeding 100%.[11] (Wikipedia: https://en.wikipedia.org/wiki/Bartle_taxonomy_of_player_types)



https://public-media.interaction-design.org/images/ux-daily/587f9579039d8.jpg


You can read more about the types of players here:
https://www.interaction-design.org/literature/article/bartle-s-player-types-for-gamification


So, which type of gamer are you? Take the test here:
http://matthewbarr.co.uk/bartle/

---------------------------
I am

80% Achiever

What Bartle says:

♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).
You are also:

60% Explorer
33% Socialiser
27% Killer

Thus I only kill potatoes to fry them :grin::grin:
 

Injustice

Space Marshal
Donor
Feb 19, 2017
391
2,293
1,600
RSI Handle
Injustice4
You are 60% Achiever

What Bartle says:

♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).


You are also:

53% Explorer


47% Killer


40% Socialiser
 

MegaMonkey

Space Marshal
Sep 12, 2017
212
845
2,210
RSI Handle
MegaMonkey
You are 73% Explorer
What Bartle says:

♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.


You are also:

67% Socialiser


40% Achiever


20% Killer
 

Talonsbane

Space Marshal
Donor
Jul 29, 2017
5,846
20,075
3,025
RSI Handle
Talonsbane
You are 93% Explorer
What Bartle says:

♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
You are also:

53% Socialiser
53% Achiever
0% Killer
 

Carlos Spicyweiner

Space Marshal
Donor
Oct 14, 2015
1,381
5,141
2,900
RSI Handle
DMGunslinger
The Bartle Test of Gamer Psychology
You are 87% Explorer

What Bartle says:

♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.


You are also:

53% Socialiser


33% Achiever


27% Killer


This result may be abbreviated as ESAK.
Hmmmm......Bartle did not discover that I was a paranoid schizophrenic! Secret's still safe!...oops...DOH!
 

Agent_Mothman

Space Marshal
Aug 8, 2014
283
790
2,380
RSI Handle
CubCadet1972
You are 73% Explorer
What Bartle says:

♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.


You are also:

60% Socialiser


53% Achiever


13% Killer
 

CosmicTrader

Space Marshal
Officer
Donor
Oct 30, 2015
6,161
24,017
2,975
RSI Handle
CosmicTrader
The Bartle Test of Gamer Psychology
You are 87% Explorer

What Bartle says:

♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
You are also:

47% Socialiser
40% Achiever
27% Killer
 

RoughGalaxy

Commander
Nov 2, 2017
74
372
100
RSI Handle
RoughGalaxy
You are 93% Explorer
What Bartle says:

♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.


You are also:

47% Socialiser


33% Achiever


27% Killer
 

Jolly_Green_Giant

Space Marshal
Donor
Jun 25, 2016
1,310
4,610
2,650
RSI Handle
Jolly_Green_Giant
Awesome! Thanks for this. When I get more time I'll come back and read everyone elses, but for now, here's my results:



The Bartle Test of Gamer Psychology
You are 80% Explorer

What Bartle says:

♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
You are also:

67% Socialiser
40% Achiever
13% Killer

This result may be abbreviated as ESAK
 

Bambooza

Space Marshal
Donor
Sep 25, 2017
5,775
18,285
2,875
RSI Handle
MrBambooza
Wow first killer

The Bartle Test of Gamer Psychology
You are 87% Killer

What Bartle says:

♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.
You are also:

73% Achiever
33% Explorer
7% Socialiser
 

deradevil

Space Marshal
May 8, 2016
51
199
2,200
RSI Handle
deradevil
You are 87% Explorer
What Bartle says:

♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.


You are also:

47% Achiever


33% Killer


33% Socialiser


This result may be abbreviated as EAKS
 

Beerjerker

Grand Admiral
Sep 8, 2015
2,205
9,596
1,350
RSI Handle
Beerjerker
Wow first killer

The Bartle Test of Gamer Psychology
You are 87% Killer

What Bartle says:

♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.
You are also:

73% Achiever
33% Explorer
7% Socialiser
GO TEAM KILLER!

You are 73% Killer
What Bartle says:

♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.
You are also:

60% Explorer
40% Socialiser
27% Achiever

This result may be abbreviated as KESA

But honestly, they need an option for telling lame jokes and trying to get the game to crash. That's my bag. :stuck_out_tongue_closed_eyes:
(EDIT: I do prefer pump shotties to snipper riffles, so don't judge me too harshly!)
 
Last edited:

Han Burgundy

Space Marshal
Jan 15, 2016
2,222
9,726
2,900
RSI Handle
Han-Burgundy
You are 67% Explorer
What Bartle says:

♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.


You are also:

53% Socialiser


47% Killer


33% Achiever
 
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