Take the Bartle Test

marcsand2

Space Marshal
Staff member
Officer
Donor
Mar 15, 2016
7,007
22,014
3,025
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marcsand2
Didn't work for me, I must try again tomorrow, but I did 4you2learn test. result:
80% Griefer

Griefers

The smallest percentage of students are known as Griefers, or Killers. In the online gaming world, griefers willfully damage and vandalize other people’s creations. They take pleasure in the turmoil they cause in the game world, and in the damage they wreak on others. In the classroom, those students often are the first ones to see if they can “hack” the system, and are often willfully oblivious to the consequences to the community. However, Griefers are often your risk-takers, the ones who are used to starting over with nothing, over and over again — because they’re always being killed — and who don’t mind being wrong. They are likely to have a growth mindset, rather than a fixed one, and if you can draw them into the classroom community, they can have a positive influence on others.

40% Achiever
40% Explorer
13% Socializer

GO TEAM KILLER!
 

Lorddarthvik

Space Marshal
Donor
Feb 22, 2016
2,746
9,504
2,860
RSI Handle
Lorddarthvik
The Bartle Test of Gamer Psychology
You are 73% Explorer

What Bartle says:

♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.


You are also:

53% Socialiser


47% Achiever


27% Killer


This result may be abbreviated as ESAK

Some of the quesitons were kinda strange or outdated or irrelevant to my experience with online gaming, and I would've prefered a 3rd option to most of them. For example, "when you meet a new player do you consider them: 1.:someone who can appreciate yada yada or 2.: prey. None of the above, a new player in an MMO is 99% time a nuisance. That new player is either a threat, or someone trying to steal kills, or otherwise interfere with my progress in whatever quest or activity I'm doing. If I try to communicate and help, I get ignored, attacked, or called names. Sadly, this is what WoW, tESO and EvE turned into, at least the last time I played em they were like this. I hope SC will be filled with that 1% of "new players" who will at least say "thanks" when you save their asses from a bunch of pirates.
Taking the above into consideration, I would score myself about 15-20% higher on Achiever and 10-15% higher on Killer and way lower on Socialiser. I like to try all aspects of a game, but Explorer scoring the highest feels like the correct outcome.
 

Bambooza

Space Marshal
Donor
Sep 25, 2017
5,688
17,905
2,875
RSI Handle
MrBambooza
Some of the quesitons were kinda strange or outdated or irrelevant to my experience with online gaming, and I would've prefered a 3rd option to most of them. For example, "when you meet a new player do you consider them: 1.:someone who can appreciate yada yada or 2.: prey. None of the above, a new player in an MMO is 99% time a nuisance. That new player is either a threat, or someone trying to steal kills, or otherwise interfere with my progress in whatever quest or activity I'm doing. If I try to communicate and help, I get ignored, attacked, or called names. Sadly, this is what WoW, tESO and EvE turned into, at least the last time I played em they were like this. I hope SC will be filled with that 1% of "new players" who will at least say "thanks" when you save their asses from a bunch of pirates.

And this is why you don't bother with noobs beyond looting their corpse. Or just messing with them. Ah the joys of offering new players 1 plat in EQ having them run out to you dumping 1 plat worth of copper into the trade window. Watch them attempt to slowly crawl back to their home base only to be aggro'ed and die many many times on future corpse runs. And from the sounds of it cargo will have weight so its going to be delightful to trade heavy cargo with new players and either watch them crash into a planet surface or realize they cannot take off with out dropping off some of that precious cargo. Ah the Psychology of Gamer's can be such a fun thing to play with.
 

Doyzer

Space Marshal
Donor
Jan 31, 2017
660
2,255
2,650
RSI Handle
Doyzer
You are 67% Achiever
What Bartle says:

♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).


You are also:

47% Killer


47% Socialiser


40% Explorer
 

Fin_Corso

Grand Admiral
Dec 30, 2017
827
3,309
1,010
RSI Handle
Fin_Corso
The Bartle Test of Gamer Psychology
You are 93% Explorer

What Bartle says:

♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.


You are also:

53% Socialiser
47% Achiever
7% Killer
 

marcsand2

Space Marshal
Staff member
Officer
Donor
Mar 15, 2016
7,007
22,014
3,025
RSI Handle
marcsand2
80% Griefer

Griefers

The smallest percentage of students are known as Griefers, or Killers. In the online gaming world, griefers willfully damage and vandalize other people’s creations. They take pleasure in the turmoil they cause in the game world, and in the damage they wreak on others. In the classroom, those students often are the first ones to see if they can “hack” the system, and are often willfully oblivious to the consequences to the community. However, Griefers are often your risk-takers, the ones who are used to starting over with nothing, over and over again — because they’re always being killed — and who don’t mind being wrong. They are likely to have a growth mindset, rather than a fixed one, and if you can draw them into the classroom community, they can have a positive influence on others.

40% Achiever
40% Explorer
13% Socializer
The Bartle Test of Gamer Psychology
You are 80% Killer

What Bartle says:

♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.


You are also:

67% Achiever


40% Explorer


13% Socialiser


This result may be abbreviated as KAES
 

FluffyVonRage

Space Marshal
Donor
Jan 1, 2015
591
2,083
2,650
RSI Handle
Palegrave
You are 80% Explorer
What Bartle says:

♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.


You are also:

67% Socialiser


40% Achiever


13% Killer


This result may be abbreviated as ESAK


Go figure.. Never would have guessed :P
 

WaterShield

Space Marshal
Oct 16, 2015
78
261
2,300
RSI Handle
WaterShield
The Bartle Test of Gamer Psychology
You are 93% Achiever

What Bartle says:

♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).
You are also:

47% Killer
40% Explorer
20% Socialiser

This result may be abbreviated as AKES
 

Deroth

Space Marshal
Donor
Sep 28, 2017
1,827
6,130
2,850
RSI Handle
Deroth1
You are 60% Socialiser
What Bartle says:

♥ Socialisers are interested in people, and what they have to say. The game is merely a backdrop, a common ground where things happen to players. Inter-player relationships are important: empathising with people, sympathising, joking, entertaining, listening; even merely observing people play can be rewarding - seeing them grow as individuals, maturing over time. Some exploration may be necessary so as to understand what everyone else is talking about, and points-scoring could be required to gain access to neat communicative spells available only to higher levels (as well as to obtain a certain status in the community). Killing, however, is something only ever to be excused if it's a futile, impulsive act of revenge, perpetrated upon someone who has caused intolerable pain to a dear friend. The only ultimately fulfilling thing is not how to rise levels or kill hapless drips; it's getting to know people, to undertand them, and to form beautiful, lasting relationships.


You are also:

60% Achiever


60% Explorer


20% Killer


This result may be abbreviated as SAEK


I'm 60% on three things? How goes it pick which is the primary?
 

Thalstan

Space Marshal
Jun 5, 2016
2,007
7,061
2,850
RSI Handle
Thalstan
You are 73% Achiever
What Bartle says:

♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).


You are also:

67% Explorer


53% Socialiser


7% Killer
 

Cool-Hand-Luke

Space Marshal
Jan 3, 2016
366
1,482
1,950
RSI Handle
Cool-Hand-Luke
All these questions just piss me off.
Look... I'm just an old dog on the front porch. Happy here just hangen with my org mates. Harmless as can be.
Just remember these three simple rules.

I don't share my food dish.
Stay off my lawn.
And if you poke me with a stick..l bite.

If I can find my teeth... Now get out of here!
 
Last edited:

Beerjerker

Grand Admiral
Sep 8, 2015
2,205
9,596
1,350
RSI Handle
Beerjerker
All these questions just piss me off.
Look... I'm just an old dog on the front porch. Happy here just hangen with my org mates. Harmless as can be.
Just remember these three simple rules.

I don't share my food dish.
Stay off my lawn.
And if you poke me with a stick..l bite.

If I can find my teeth... Now get out of here!
Best answer.
You're honorarily drafted onto Team Killer. We'll just poke you with a stick and blame someone else before you get your spectacles on, Grandad.
 

Zapper Weisman

Vice Admiral
Donor
Apr 14, 2018
232
1,010
550
RSI Handle
ZapperWeisman
You are 93% Explorer
What Bartle says:

♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
You are also:

60% Achiever
27% Socialiser
20% Killer
Well, I guess that justifies all those exploration ships I bought.
 

Jasum

Space Marshal
Dec 2, 2016
41
160
2,350
RSI Handle
Jasum
Very interesting test. Thanks for posting this :)

You are 73% Explorer
What Bartle says:

♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
You are also:

67% Achiever
33% Killer
27% Socialiser
 
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