Alright, as we haven't seen any particular activity for a dedicated general-purpose logistics transportation group, I'll be starting the template for one. Here we go! (PLEASE REMEMBER THAT THIS IS NOT OFFICIAL...not yet anyway, I would think.)
TEST Logistics Corps will be focused on moving cargo by contract, as well as offering regular travel fare to TEST members that need to get from Point A to Point B on established routes. Members of TLC can also establish their own routes and fares according to their operating expenses and desired profit. In other words, members of TLC will be operating on their own terms.
TLC is a place where you go to relax, shoot the wind on the CB radio, be a hauler, and make the logistics magic happen. You'll be hauling scrub-runs from Terra to Nyx, you'll be doing red-eye flights from Sol to Stanton, and what have you. There'll be action. There'll be drama. And there'll be a whole lot of nothin' in between.
I intend to set up a general "contract board" mechanism for TEST members to submit their contracts to (most likely via the in-org contract board ingame), for haulers to pick up on. On top of that, we'll be looking at the possibility of offering travel fares to TEST members aboard haulers on established routes.
Here's how one such fare would work:
We have a regular hauler, let's name him Jameson, and he travels between Stanton and Sol round-trip at least once a day. He posts on the ticket board that he has room for two seats, and sets it for TEST members only, and includes the fare price. Two TESTies in Sol see the price, and pick up the tickets, and board his ship to travel to Stanton.
For cargo shipping, let's say you have two large crates that you need shipped from Sol to Stanton. You put up a contract, and label it accordingly so that TLC can identify it quickly and pick it up. We put up collateral, so that if the cargo is lost en-route the sender doesn't lose much (it'll also be insured), and then deliver the cargo to Stanton. Upon completion, the collateral is paid back to the hauler.
Activities I expect TLC to engage in:
(Credit to WarrenPeace for this)
Solo trader/hauling: you don’t want to be told what to do, and that’s fine. But just because you’re flying lonely out there, doesn’t mean you can’t coordinate with other truckers. Share info on safe and profitable routes, and give a heads up to your fellow cargo haulers.
Organized Convoys: Sometimes, you run across those jobs that you just can’t handle alone. Time sensitive cargos that you won’t be able to shuttle in over multiple runs, or routes through dangerous sectors of lawless space with trigger-happy pirates just aching to leave you poor and hungry. Or maybe you just get bored and want to fly with your friends. Whatever the case, form up a group, grab a few escorts, and hit the spacelanes.
TEST Shipping & Contract Shipping: Our mining wing already has at least half a dozen independently owned Orions, plus the org owns two as well. That’s gonna be a lot of raw material that needs moving. In addition, in whatever territories we decide to claim as our own, we’re going to want to make sure we keep it well stocked.
Combat Resupply: Want to get in to a combat zone, but maybe not the best dogfighter in the world? Or maybe your Hornet’s in the shop after that last dogfight, and you’re lacking a dogfighter. Our pilots will need fuel, ammo, and other supplies to keep flying. Go in hot, dump your load fast, and GTFO.
Passenger Transport: Own a Starliner, and want to move a lot of bodies around, dead or alive? This is the activity for you. We'll be shipping injured/wounded TESTies out of the warzone on a regular basis to more robust medical centers, that's for sure.
What do you guys think? This is purely for haulers and passenger transporters. :)
TEST Logistics Corps will be focused on moving cargo by contract, as well as offering regular travel fare to TEST members that need to get from Point A to Point B on established routes. Members of TLC can also establish their own routes and fares according to their operating expenses and desired profit. In other words, members of TLC will be operating on their own terms.
TLC is a place where you go to relax, shoot the wind on the CB radio, be a hauler, and make the logistics magic happen. You'll be hauling scrub-runs from Terra to Nyx, you'll be doing red-eye flights from Sol to Stanton, and what have you. There'll be action. There'll be drama. And there'll be a whole lot of nothin' in between.
I intend to set up a general "contract board" mechanism for TEST members to submit their contracts to (most likely via the in-org contract board ingame), for haulers to pick up on. On top of that, we'll be looking at the possibility of offering travel fares to TEST members aboard haulers on established routes.
Here's how one such fare would work:
We have a regular hauler, let's name him Jameson, and he travels between Stanton and Sol round-trip at least once a day. He posts on the ticket board that he has room for two seats, and sets it for TEST members only, and includes the fare price. Two TESTies in Sol see the price, and pick up the tickets, and board his ship to travel to Stanton.
For cargo shipping, let's say you have two large crates that you need shipped from Sol to Stanton. You put up a contract, and label it accordingly so that TLC can identify it quickly and pick it up. We put up collateral, so that if the cargo is lost en-route the sender doesn't lose much (it'll also be insured), and then deliver the cargo to Stanton. Upon completion, the collateral is paid back to the hauler.
Activities I expect TLC to engage in:
(Credit to WarrenPeace for this)
Solo trader/hauling: you don’t want to be told what to do, and that’s fine. But just because you’re flying lonely out there, doesn’t mean you can’t coordinate with other truckers. Share info on safe and profitable routes, and give a heads up to your fellow cargo haulers.
Organized Convoys: Sometimes, you run across those jobs that you just can’t handle alone. Time sensitive cargos that you won’t be able to shuttle in over multiple runs, or routes through dangerous sectors of lawless space with trigger-happy pirates just aching to leave you poor and hungry. Or maybe you just get bored and want to fly with your friends. Whatever the case, form up a group, grab a few escorts, and hit the spacelanes.
TEST Shipping & Contract Shipping: Our mining wing already has at least half a dozen independently owned Orions, plus the org owns two as well. That’s gonna be a lot of raw material that needs moving. In addition, in whatever territories we decide to claim as our own, we’re going to want to make sure we keep it well stocked.
Combat Resupply: Want to get in to a combat zone, but maybe not the best dogfighter in the world? Or maybe your Hornet’s in the shop after that last dogfight, and you’re lacking a dogfighter. Our pilots will need fuel, ammo, and other supplies to keep flying. Go in hot, dump your load fast, and GTFO.
Passenger Transport: Own a Starliner, and want to move a lot of bodies around, dead or alive? This is the activity for you. We'll be shipping injured/wounded TESTies out of the warzone on a regular basis to more robust medical centers, that's for sure.
What do you guys think? This is purely for haulers and passenger transporters. :)
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