I'd suggest securing a CCU or two from Gemini to Endeavor and Crucible.Could I ask what kind of price increases for in concept ships can be assumed in the future? I read somewhere that the Hull C was expected to go up to 380-420, but what actually happened is something no one guessed based on my internet research.
Just remember that due to inflation those $250 BMMs are equivalent $328 todays money. You can quite "easily" get a BMM sub that.I kind of envy you all these "cheap" ships from way back when. I can't believe you were able to buy CCUs to the BMM when it was around $250 and the Carrack at $350.
Where and when did you hear that? I do seem to have some vague recollection like that as well, but I wonder if it was before or after they came up with the new plan / schedule for pushing out all capitals from a specific manufacturer and then moving on to the next, as that could affect Endeavor as well.Regarding the Endeavor it seems like I can't use that in a CCU chain because apparently it will only be developed after the game is released and with beta CCUs disappear?!
Not really, though that's usually the story with the older concept ships.Is anything known regarding the Crucible, if it will increase in size to fit game mechanics?
There's no work scheduled for Hull B currently, but the roadmap for 2024 is entirely open. So, no idea really.As far as I know the Hull B is up for a complete redesign. Was anything ever mentioned when that might happen?
You are correct, I didn't even think about that.Just remember that due to inflation those $250 BMMs are equivalent $328 todays money. You can quite "easily" get a BMM sub that.
That is good advice! Thanks!If you do decide to do this though, make absolutely certain you know the date the sale ends and when you got to buy everything back (and keep very good records of what you need to buy back), and keep in mind the 24h limit on melting stuff. And just generally plan ahead.
Wouldn't this then mean I'd have to buy back everything before IAE with new money, if these kind of non-development-related price increases can occur without warning?They could literally just decide at next IAE that "the pricing for capital ships starts at $500 and as such we'll bump up Endeavor by $150 which would've been pretty much the only capital below this price point."
I can't tell you exactly where and when that was. I've only been following the development of Star Citizen for a year now. I'm sure I read it on reddit more than once.Where and when did you hear that? I do seem to have some vague recollection like that as well, but I wonder if it was before or after they came up with the new plan / schedule for pushing out all capitals from a specific manufacturer and then moving on to the next, as that could affect Endeavor as well.
I've seen CCUs that lose the discount and others that do not. I'm not entirely sure which one is the bug. Personally I avoid melting warbond CCUs.Warbonds lose their savings when melted, correct?
Well, concept ships can get surprise bumps whenever, usually when a sale happens.Wouldn't this then mean I'd have to buy back everything before IAE with new money, if these kind of non-development-related price increases can occur without warning?
Yes, but concept ships can go up in value kinda randomly at sales, so those that you're actually betting on you should keep in hangar. During sales, anyhow.If I buy a CCU to a concept ship on day 1, I can melt it 24 hours after, buy the next one, melt it again after 24 hours, etc.?
To get back to the topic, yes, this is correct. However CIG just recently changed things around with how event sales work (the Warbonds offered during manufacturer day used to all return for the final days. Now it's a new random set of Warbonds instead) so don't count everything always staying the same. They'll probably notify us beforehand of stuff like that chancing tho, so it shouldn't come as a surprise.So if I want to have multiple in buy back, let's say 10, I'd need to buy 5 first day, melt them all the second and buy the rest, correct?
If I recall correctly, all ships come back on the last/last two days, so I could then add some more CCUs to my buy back queue?
Eh, if it wasn't an official statement, well, even if it was the plan officially, I wouldn't count on it not to change in a year or two. Let alone if it was just speculation between users.I can't tell you exactly where and when that was. I've only been following the development of Star Citizen for a year now. I'm sure I read it on reddit more than once.
There was talk about the Endeavor being so complicated that they'd need all game mechanics fully implemented before they could even begin designing it and that then would happen after the game is finished.
Yes, that's official. So I wouldn't count on it not to change in a year or two. I mean, let's go in with the expectation that that's true and all so be ready to apply your CCU chains before release (or was it beta?), but I'm just saying I wouldn't be all that surprised nor shocked if they continued this CCU sale thing after release.The fact that supposedly with beta the CCU game ends I also read multiple times, but I've always taken it as fact until now, as I've not taken the time to look up all those old documents.
Hold onto it. When 4.0 hits, flying bulk into Pyro will likely land huge pesos, even granted you hire escorts. It’s the first trade route that will pay big to move very average wares. It will be exciting too, given piracy will finally be settling into its own. If you really want to fly transport, that’s when your game starts getting delivered. I think we’ll see a lot more interest in transport, piracy and genuine crazy when Pyro opens.Cool! My $10 Gemini -> Hull C is now worth $150! But what the hell am I gonna do with it?!?