Warbonds lose their savings when melted, correct?
I've seen CCUs that lose the discount and others that do not. I'm not entirely sure which one is the bug. Personally I avoid melting warbond CCUs.
Wouldn't this then mean I'd have to buy back everything before IAE with new money, if these kind of non-development-related price increases can occur without warning?
Well, concept ships can get surprise bumps whenever, usually when a sale happens.
Flyable ships can get random bumps but there'll be a few weeks / a month of warning. (And this is *very* rare).
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So it depends on whether or not the ship in question is flyable or not.
If I buy a CCU to a concept ship on day 1, I can melt it 24 hours after, buy the next one, melt it again after 24 hours, etc.?
Yes, but concept ships can go up in value kinda randomly at sales, so those that you're actually betting on you should keep in hangar. During sales, anyhow.
I mean, if it's one of the new concept ships, those usually get bumps just at flight ready, so you could theoretically keep those in buybacks relatively safely. Just get them out if they're being worked on / are on the release view on the roadmap. But then we have stuff like BMM which was just like "Oh, another sale. Let's bump it by $50. Call it inflation or whatever."
But you don't necessarily want just concepts in buybacks. You might also want a wide selection of flyable time limited ships too so if they suddenly announce that one is going up in price, then you can go and unmelt it. Idk, perhaps it's just my personal preference, but I like it when I can just get a CCU I absolutely know will go up in price within a specific timeframe.
But I suppose if you can't put every imaginable CCU in buybacks, then focusing on the concepts is better. Flight ready ships have comparatively a much lower chance of going up in price, though it has happened for like... Umm... Cutlass Black, Caterpillar, Avenger Titan, Anvil Hurricane, and Vanguard Hoplite. Those 5 off the top of my head. 5 ships out of 127, so, much higher odds than winning a lottery but maybe don't bet your life savings on it.
So if I want to have multiple in buy back, let's say 10, I'd need to buy 5 first day, melt them all the second and buy the rest, correct?
If I recall correctly, all ships come back on the last/last two days, so I could then add some more CCUs to my buy back queue?
To get back to the topic, yes, this is correct. However CIG just recently changed things around with how event sales work (the Warbonds offered during manufacturer day used to all return for the final days. Now it's a new random set of Warbonds instead) so don't count everything always staying the same. They'll probably notify us beforehand of stuff like that chancing tho, so it shouldn't come as a surprise.
I can't tell you exactly where and when that was. I've only been following the development of Star Citizen for a year now. I'm sure I read it on reddit more than once.
There was talk about the Endeavor being so complicated that they'd need all game mechanics fully implemented before they could even begin designing it and that then would happen after the game is finished.
Eh, if it wasn't an official statement, well, even if it was the plan officially, I wouldn't count on it not to change in a year or two. Let alone if it was just speculation between users.
The fact that supposedly with beta the CCU game ends I also read multiple times, but I've always taken it as fact until now, as I've not taken the time to look up all those old documents.
Yes, that's official. So I wouldn't count on it not to change in a year or two. I mean, let's go in with the expectation that that's true and all so be ready to apply your CCU chains before release (or was it beta?), but I'm just saying I wouldn't be all that surprised nor shocked if they continued this CCU sale thing after release.