After several hours of running this thing around in AC, my verdict is.. It's Perfect. They nailed it right out of the box. Which, sadly, means it'll probably be nerfed.
Flight is typical light fighter. Agile and mostly able to position itself where it needs to be. Stock components could be improved but there is enough of them that once the ship is set up and power is adjusted it really doesn't demand any more thought.
Most importantly, the Wolf has no inherent issues with keeping the guns on target. If you have enough skill to track consistently these guns are VERY satisfying to use!
Some other observations:
Ammo count is high enough to keep you in the fight. In AC at least, I had to put more thought into managing the GATS overheating than the capacity.
700-750 rounds from each GAT to take down the Corsair without using Precision targeting. This was consistent, and I'm sure a higher skill pilot could get that number down.
There was no trouble at all making it to Wave 8 in Pirate Swarm vs the Hammerhead. The Hammerhead itself is another matter for future practice with ballistics.
There are videos out already of players taking out turrets and engines on capital ships. This Wolf can Hunt.
There IS a tiny delay in the spin up to first shot.. maybe .25 second? and a bit more until it reaches full speed. If you are used to using GATS, it's noticeable but not overly intrusive. Spin down is slower, so it's possible to fire bursts close together with no delays.
The projectile velocity and cockpit visibility meant that the target was nearly always in clear view, not buried beneath the nose like the P-series.
The Gatlings fire out their center instead of the top; which is terrible.
Yeah, to my eye it's kind of a sloppy animation. With the shape of the barrels they missed an opportunity to nail a unique, high-fidelity muzzle flash.