Well look, you can believe whatever makes you feel happy. Like I said, no, hell no, I am not going to look for stuff from a decade ago.
And FYI, if an FR-76 actually generated 98k heat/second, there is not a single ship in the game wouldn’t melt down in two seconds using it. That’s obviously not what that spec means. Here below is the Tally in spviewer. Tap on a shield and look at the values that pop up. All shields yield zero heat. Now go to the panel just below the power utilization triangle and look for three, full width buttons. The second of them is the emissions breakdown. Note the largest single chunk of emissions is the “systems” portion of EM. Systems includes the shields. This is why shutting down shields is the single biggest contributor to stealth—it makes more difference than anything else, but it is all EM. Also note, the largest heat generation is propulsion, and the chart doesn’t include afterburners, which would hugely inflate this part of the chart. Extra IR cooling is what you get with the stealth switch, it’s what we see in stealth craft like the Terrapin (which has 3S2 coolers), and we see it here in the Tally 2.0.
As with erkul, some of this calculator does not work and gives misleading data, but the ships in game likewise do not act as they should. So in this calculator, removing weapons will completely remove their EM contribution—they make it 0.0. However, they don’t remove the IR contribution. So shutting down shields and weapons in game should yield better signatures than the calculator, and this has always been true of erkul too.
This is of special note with ships like the Tally, Polaris and Firebird that hunt with missiles and torps, because you can shut down many systems including shields and guns, without compromising your ability to kill your opponent. Missile and torp mounts generate trivial signatures.
Richard, since you own a Tally I would urge you to do some real testing for us and report back here. Let me suggest a few quick tests.
Shut down your weapons and see if this reduces EM and IR and by how much. Then remove them and see if the result changes. Then shut down shields and record the change. Then remove them and record any change.
Put a single Eclipse reactor and leave it on. Shut down the second reactor and record any change. Remove the second reactor and record any change. Shut down all engines and record any change.
* I consider engines off and drifting a special case, and call it “super stealth mode”. It’s handy for extreme conditions.
If you can run just one Eclipse, no weapons, or shields, no Q Drive, engines all idling or off, and get a baseline for lowest signature, my novel notion is that the EM will be so low compared to the IR, that you can add and run a single Sukoran, and this will not pop the EM up above the IR, even with the stealth switch on. If this is true, you can fly this in stealth mode with a single shield running, which is not the case for any other ship I am aware of. It’s likely not the case running an FR-76 either, but you should check. I think the low signature of the Sukoran makes an unique contribution here.
If you record all these figures, you will probably find they match neither calculator. Both calculators have errors, so your empirical data is very valuable. You can then take those figures and input them manually into the ship performance viewer radar detection calculator and it should give you reliable figures about how well you can sneak in your ship. That’s super valuable information. I would not blame you if you chose to keep it to yourself, but I for one would love to see it. You can do all this in your hanger. I also recommend you fly it in stealth mode with a pair of the ChillMax coolers, and feel out how long it takes after standard engine burn, and after an afterburner use, for the heat to come down. I recommend memorizing how much heat per second you lose so you can calculate in any situation. You will find some heat number you want to avoid going over, and know the number of seconds to get from that back to where you can sneak. That’s just knowing your ship.
The outcome of all this is, you can get fantastically closer to targets than you would otherwise, and far fewer of your Typhoons will get shot down.
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