There was a conversation going on over on the RSI forums and it really got me thinking in a different way. Since I really like things that make my brain work harder, I figured I would bring it over here too. The conversation was about time in SC. Would they have local times, or universal times?
For me, I think the whole thing is going to be just like the flight model perception issue. Once you lose the horizon, you are forced to truly think of space in 3D. As a result, as Ender said, there is no up.
A similar change in perception is time. Once you lose localization, time no longer fits in the constraints of a day/night cycle. Instead of seeing time as a function of measuring daylight, you start seeing time completely separate from the sun's position. Because, if you are traveling from planet to planet, it doesn't matter where the sun is.
We, as humans, live on a 24 hour schedule. This is only because of the speed that our earth rotates. If the earth rotated slower, our days would be longer and our biology would have adjusted to that schedule. The same applies to our concept of a year. That was developed based on the movement of our solar system. Other solar systems would realistically measure their time in completely different increments.
So not only would our human concept of hours be different, but our dates would be different as well. I would imagine the only feasible solution would be a universally agreed "galactic time" or whatever they would name it. Otherwise, it would just get really confusing. On our end though, the developer finally has an "in lore" reason why game time is different from our time. Why wouldn't they jump on that.
For me, I think the whole thing is going to be just like the flight model perception issue. Once you lose the horizon, you are forced to truly think of space in 3D. As a result, as Ender said, there is no up.
A similar change in perception is time. Once you lose localization, time no longer fits in the constraints of a day/night cycle. Instead of seeing time as a function of measuring daylight, you start seeing time completely separate from the sun's position. Because, if you are traveling from planet to planet, it doesn't matter where the sun is.
We, as humans, live on a 24 hour schedule. This is only because of the speed that our earth rotates. If the earth rotated slower, our days would be longer and our biology would have adjusted to that schedule. The same applies to our concept of a year. That was developed based on the movement of our solar system. Other solar systems would realistically measure their time in completely different increments.
So not only would our human concept of hours be different, but our dates would be different as well. I would imagine the only feasible solution would be a universally agreed "galactic time" or whatever they would name it. Otherwise, it would just get really confusing. On our end though, the developer finally has an "in lore" reason why game time is different from our time. Why wouldn't they jump on that.