burilla_72
Lieutenant
preparing money and waiting for a new ship!!!
ftfySomeone save me from this m̶o̶n̶o̶t̶o̶n̶y̶.̶ money in my pocket.
Hahah, dammit. You're so right.ftfy
That would be the 300, cutlass, and avenger series and it already exists. While it's possible, I don't see them putting out more smaller ships between the 300/avenger/Cutlass and the freelancer.Yeah, something better than the starters (but not as big as a Freelancer), and that you could live off, without having to multicrew or being stupidly big.
Blind Owl is correct. There are still some starter profession ships needed. The Sen is a science ship, but I think there needs to be a medium ship that does science similar to the Vulture, Vulcan, and other medium sized profession starters. Somethings the size of the Apollo/Star Runner/Freelancer seems appropriate. This would still leave the Endeavor as top dog.Seems to me there is a lot of small ships and I believe at the moment all known professions are covered by small ships.
The Vulture and Prospector already fill the solo ships for Salvage and Mining. I don't think we will see more of those. We do need a better starter science ship. That said, we won't see a sub $100 profession starter ship. They have already introduced those profession starters. Unfortunately, they went away from the "every ship can mine by attaching a mining laser" etc. They need to put in the plumbing for all the various components they would want to use. Besides, you can salvage with an aurora if you want. You will need to go into wrecks and remove the equipment and place it in your store all box, but you should be able to do it.A medium solo/duo industrial ship would be really nice. Something affordable with modules and/or variants for Salvage, Mining, and Science.
Not as good in a single role as the "starter ships" like the Vulture or Prospector, but a true honest starter ship for all the major trades that's affordable enough for a sub 100 dollar ship package. Like the Hull A for a hauler- it's got nice cargo capacity (almost as much as the base Freelancer) and is (for a star citizen ship) modestly priced.
They want people to buy generalist ships for starter to allow people to explore the most aspects of the game. This also means they get more money for the starters they do sell.I really want there to be an industrial ship that someone who may only feel comfortable pledging a normal amount for a game would be able to get started in- right now the cheapest industrial "starter ships" are the Vulture (Salvage, 140 USD), Prospector (Mining, 155 USD), and the only decently priced one (without any real gameplay) the Reliant Sen (Science, 85 USD)
Everything will be available for purchase in-game. You do not need anything bigger than an Aurora or a Mustang. You don't NEED to purchase a profession starter. It will give you a leg up if you do once the game launches, but that's why it costs more.I get that the point of the "starter" industry ships like the Vulture and Prospector is to not be shitty versions of their huge multicrew "upgrades" like the Orion/Reclaimer, but when the entry tier ships are 2-3x the cost of a normal game it scares off some people who would otherwise be interested.
Pisces. Nice. I'll take it. I also concur with the large ship. That's been SOP for the last few CitCons.As for what ships we will get, I think 2. A BIG ship...$600 or more, maybe even a capital for 1k+
The Pieces that comes with the Carrack. This will be mostly used as an LTI token.
There might be one more ship if the Pieces can't do a quantum jump (starter ship of some sort), or it could just be a special deal on a current ship with a starter package applied for a discount.
yeah, that spelling....Pisces. Nice. I'll take it. I also concur with the large ship. That's been SOP for the last few CitCons.
So a science ship is the only one you think might be missing? At the moment we don't even really know what science does with some speculation that it might be able to modify modules or scan for anomalies. If it's just scanning then we have the explorer branch of ships which would culminate in the Endeavor. If its scanning flora and fauna for bonus attributes when consumed then the Sen would be the starting ship with a tool like the mining tool for handheld scanning.Blind Owl is correct. There are still some starter profession ships needed. The Sen is a science ship, but I think there needs to be a medium ship that does science similar to the Vulture, Vulcan, and other medium sized profession starters. Somethings the size of the Apollo/Star Runner/Freelancer seems appropriate. This would still leave the Endeavor as top dog.
a smaller passenger ship would be good too, but we don't know much about that either.So a science ship is the only one you think might be missing? At the moment we don't even really know what science does with some speculation that it might be able to modify modules or scan for anomalies. If it's just scanning then we have the explorer branch of ships which would culminate in the Endeavor. If its scanning flora and fauna for bonus attributes when consumed then the Sen would be the starting ship with a tool like the mining tool for handheld scanning.
So no I still do not see a need for any specialized profession ships. While this does not exclude the possibility that there will be more in the future or even ships for an undisclosed profession I am still of the opinion that there is no pressing need. The current ship lineup covers most areas fairly well.
Lol, I had to google it too. Fucking word.yeah, that spelling....
As much I know this is not going to happen now SC really need more starting and medium ships: CO for example only have the Mustang series (starter ship) and the Pioneer (capital ship)...it neeed more models and a good medium-large ship (in the Avenger or Conny category) is a must have.That would be the 300, cutlass, and avenger series and it already exists. While it's possible, I don't see them putting out more smaller ships between the 300/avenger/Cutlass and the freelancer.
I completely agree.As much I know this is not going to happen now SC really need more starting and medium ships: CO for example only have the Mustang series (starter ship) and the Pioneer (capital ship)...it neeed more models and a good medium-large ship (in the Avenger or Conny category) is a must have.
Crusader is the same: only have a medium-large ship and two versi lage, definetly need a starter ship for new player (and so that I cant melt my mustang and get one form CI since I really like they stile line...)
Agree with the polularity, for the civialn carrier that, teoretically, already exist: the Starliner is suppose to be able to be configured in serveral way for the full luxury passanger carrier to the full cargo variant.I completely agree.
Would also like to see one of the civilian market based manufacturers come out with a civilian targeted carrier, more comforts and better secured hangers than the Kraken, but maybe fewer hangers, better shields and hull, and a lot of computer space intended to be used to control turrets. Market it as a personal small fleet support ship for race enthusiasts.
Really feeling underwhelmed by the choice of Anvil, yes there is a lot of popularity and hype for Anvil, but a lot of that is due to the volume of ships they already have. Other manufacturers could see similar popularity with an expanded fleet of interesting ships.
I see where you are coming from, but let's take a look at the various ships available these days.As much I know this is not going to happen now SC really need more starting and medium ships: CO for example only have the Mustang series (starter ship) and the Pioneer (capital ship)...it neeed more models and a good medium-large ship (in the Avenger or Conny category) is a must have.
Crusader is the same: only have a medium-large ship and two versi lage, definetly need a starter ship for new player (and so that I cant melt my mustang and get one form CI since I really like they stile line...)
I get what you mean, but honestly I'd expect there to be over 60% of the ships to be civilian small to medium sized ships as starter and solo/small crew profession ships. This is what I'd expect most players to mostly use, and having a saturation of large multi-crew ships will leave many players feeling excluded.I see where you are coming from, but let's take a look at the various ships available these days.
small to medium civilian ships. (not just starters)
Hull A, Hull B
Terrapin
Aurora series (5)
Mustang series (5+1)
Hawk (BH)
100 series (3)
Reliant series (4)
Razor series (3)
M50
Avenger series (4)
300 series (4)
Herald
prospector
Vulture
Cutlass series (3)
Freelancer series (3) + the MIS (military)
Vulcan
Star Runner
Apollo (2)
Constellation series (4) +1 - but technically, these are large ships.
that means of the 132 ships that SC currently has, 46 are civilian medium and smaller ships, 50 if you include the connies. I did not include counting the limited promotion ships, the MIS, or the Phoenix Emerald.
That means that over 1/3 of the ships in SC are medium and smaller civilian ships.
Of those you have the Auroras (5), Mustangs (5), 100 series (3), Reliant series (4), Avenger series (4), 300 series (4), Cutlass series (3), Freelancer series (3), Hawk, Hull A/B, Razor, M50, Herald, and Vulcan, That could all be considered "starter" ships. (at 225, the Star Runner is too expensive for a starter,). All the rest are 150 and down, which is in-line with the most expensive collectors packs out there for MMO games. This means 31 ships, or 23 percent, of all ships are "general purpose civilian starter ships" when you stop at the freelancer series in my list, and 38 are just civilian starter ships, but might be for a specific role (this is 29%)
If you go strictly by the 150 number and include military ships, etc, that gives you 53 ships to choose from, which is 40 percent of ships.
Star Citizen is not hurting for starter ships. yes, it needs a few more. Profession starter passenger ship (mini Gemini), profession starter science ship (bigger SEN), and there may be a few more as well, but I really don't see the need for yet another set of starter ships from greycat, from Consolidated outland, etc...
EDIT...one more number...98 of the ships in game are medium or smaller (including ground vehicles). Only 34 are large. So 74 percent are medium or smaller. Excluding all personal vehicles, (15) plus ships without Q drives (4), that means there are 113 ships total. so 70 percent of the total number of ships are medium and smaller. These ships are mostly solo-capable, and while they may not be great with only a pilot, they work well enough that it's fine the majority of the time.
I completely agree.
Would also like to see one of the civilian market based manufacturers come out with a civilian targeted carrier, more comforts and better secured hangers than the Kraken, but maybe fewer hangers, better shields and hull, and a lot of computer space intended to be used to control turrets. Market it as a personal small fleet support ship for race enthusiasts.
Really feeling underwhelmed by the choice of Anvil, yes there is a lot of popularity and hype for Anvil, but a lot of that is due to the volume of ships they already have. Other manufacturers could see similar popularity with an expanded fleet of interesting ships.