To instance, or not to instance; that is the question.

Ayeteeone

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Not happy to put it this way, but honestly, Morph's video is clickbait. Instancing is already in the game as individual hangars, and much of the same reasoning will apply to the upcoming content.

If they DON'T design certain content to prevent unwanted PvP, that content will only ever be seen by a handful of players. As Exhibit A, I present the entirety of Pyro. The lack of participation in game content there has been highlighted by the success of much more boring content, the Resource hauling in Stanton, even with it's many bugs.

There are also technical advantages with using instancing for limiting group participation, and the ability to move the instance to any available server with processing power.

Morph would know this, so I think he just decided to ride the drama for some views.
 

Lorddarthvik

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Not happy to put it this way, but honestly, Morph's video is clickbait. Instancing is already in the game as individual hangars, and much of the same reasoning will apply to the upcoming content.

If they DON'T design certain content to prevent unwanted PvP, that content will only ever be seen by a handful of players. As Exhibit A, I present the entirety of Pyro. The lack of participation in game content there has been highlighted by the success of much more boring content, the Resource hauling in Stanton, even with it's many bugs.

There are also technical advantages with using instancing for limiting group participation, and the ability to move the instance to any available server with processing power.

Morph would know this, so I think he just decided to ride the drama for some views.
This, exactly.

I've been to Pyro twice. Once when it came out, and now that we have no-risk PVP. It's a nice but kinda boring place overall.
I also wouldn't have tried things like ASD facilities without them making like hundreds of locations to spread out the players to their own quasi-instances. The participation was much much higher then in previous events exactly because it was almost like a private PVE dungeon. It's a thing I wanted to explore on my own without the constant worry of someone camping and ganking me at the exit elevator, like in every single contested zone...

Instancing was always going to happen, since the very first mention of server meshing and how they would handle high traffic hubs like cities. They just didn't say the word out loud, but it's still that, instancing. Heck, I just realized that it was a thing since like day one! Remember how we were supposed to get a PVP slider, so on your travels when you came across each other, that setting would determine if the server bumped you both into the same space to possibly fight each other? Yeah that is instancing.

It's something you cannot avoid if you want to call yourself an MMO. It doesn't restrict you in any ways, if they do it right. It's just a question of balancing the amount of instances to "open world". It was mentioned they will have both closed off PVE, and PVP instances which is pretty standard, along with "open" instances that allow for PVP invasions of instanced PVE content, but possibly limited in party size to make it more fair.

TLDR.: instancing coming into play means they are finally making a game, not just a tech demo.
 

Daak Gelrin

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Instancing is something that was always going to happen, as stated above.
I lost respect for Morph awhile back, when he had his tantrum about getting
bombed by A2's, lol. I enjoy his Architect Reviews however, but never cared
to watch any of his streams.

Without instancing, much of the content of the game will just be ignored by
many players, similar to what's happening already. Pyro content is a prime example.
Nothing like exploring some facility, killing off NPC's and looting some cool stuff as you go,
only to get executed inside somewhere or at the exit by a player who then teabags you and
tells you to get gud.

Sure you can respawn and rush back to try and get even, but not everyone wants this
kind of player adversarial gameplay. Especially all the time. Sometimes it's nice to just lose
yourself in the universe of SC and soak it all in. Take a few friends in, and have some fun.
(just be careful coming out of the instance, because if it is static, it will be camped) /shrug
 

Bambooza

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Instancing was even part of the original Kickstarter pledge, so it's nothing new. I have to agree with CIG that it allows them to craft story-based missions and dungeons of sorts. In fact, they, with their current technologies, make it much like a Battlefield match instance with two guilds battling it out. While I enjoy games like Rust, it does have an issue with offline raiding which is something that will need to be addressed when base building comes online in a more complete way than saying NPC security forces. Think about the attacking force scheduling a defense window with both forces being instanced off to battle it out.

The only concern would be if to much focus is placed on instances, as then it becomes more of a single coop game.
 

NaffNaffBobFace

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Instancing was even part of the original Kickstarter pledge, so it's nothing new. I have to agree with CIG that it allows them to craft story-based missions and dungeons of sorts. In fact, they, with their current technologies, make it much like a Battlefield match instance with two guilds battling it out. While I enjoy games like Rust, it does have an issue with offline raiding which is something that will need to be addressed when base building comes online in a more complete way than saying NPC security forces. Think about the attacking force scheduling a defense window with both forces being instanced off to battle it out.

The only concern would be if to much focus is placed on instances, as then it becomes more of a single coop game.
Hallo there dude, has been a while hows yourself?
 
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Bambooza

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Hallo there dude, has been a while hows yourself?
Not bad, just took a break from SC for a while. Then watched Citizencon and realized they are still not being honest with where the focus and resources are being allocated. They are still pretending like the verse is a focus when its very clearly SQ42 that is currently driving development and using the pledge money. Not bothered by the current focus, just the lack of transparency and a 3-year road map showing when focus will return and what features are the priorities. It's disheartening to see them showcase tech previews of things like engineering, base building, and working economic models, only for them to not mention again. Whole features that get turned off and are not enabled again, think in person mission givers. And I guess that is the biggest gap was the lack of any sort of future looking segment. Even if the timeline was not realistic acomplishable it still showed what was to be expected.
 

Shadow Reaper

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I get that feeling whenever I think about the electronic warfare they promised. Does anyone remember the claims that the Sentinel would be able to spoof the signatures of other ships? How long ago was the Vanguard release?
 

NaffNaffBobFace

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I get that feeling whenever I think about the electronic warfare they promised. Does anyone remember the claims that the Sentinel would be able to spoof the signatures of other ships? How long ago was the Vanguard release?
Aye I recall that, She's still sat in my hangar waiting for the day :-) All subject to change but if it eventually comes along... that'll be an interesting day indeed when a TEST armada rolls up on the edge of a system with ten Idris signatures and the assumption it's Sentinels but it ends up being ten actual TEST Idris.

Part of me hopes that content is in s42 and they're sand-bagging the PU to not spoil the single player game which really should be a Magnum Opus of sorts, but then part of me also hopes the Endeavour Hope is in s42 too as a mobile re-spawn point but I don't think that's very likely.
 
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