Salvage is looking better and better!
In the past when I have raised this opportunistic Player On Player style predation (I can't call it PvP, as there is no Verses) I have been advised to hire escorts.I do worry that the introduction of hull stripping and physical cargo in 3.18, likely closely followed by component\weapon stripping in 3.19 is pushing the game too far in the direction of pirate\"PVP" gameplay at the expense of the PVE portion of the community, and hope that some "counter" is planned for 3.19 to help the PVE crowd in the way that the incresed jail times and single location to clear crime stats appears to have been designed for 3.18.
The problem CIG need to worry about isn't the general PVP or PVE players, who can usually co-exist and likely make up he majority of the playerbase, but a subsection of the "pirates"\"PVP" players who make it their goal to solely target those who are least able to defend themselves. This last group (a minority of players) tend to be the biggest threat to the future of the game, as their "gameplay" (and prominent promotion of it) seems to depend almost entirely on the PVE\Industry players in the game, and without something in place to provide a "limit" to their activities, they risk pushing the inductrial players away from the game, at which point their own "gameplay" comes to a halt and so they will leave for another game, while Star Citizen is left with a much smaller pool of players\potential players and a reputation of being unwelcoming for those who aren't interested in PVP gameplay.
At the same time, I do hope that the ability to remove\replace components in ships may mean we are closing in on the return of persistant hangars, where we can roam among the ships we have located at a city\station, and move\replace components\weapons\cargo between them (Or use as a cargo\item depot for future trade runs).
I do remember seeing that thread when you started it... Not sure why I didn't chime in at the time.In the past when I have raised this opportunistic Player On Player style predation (I can't call it PvP, as there is no Verses) I have been advised to hire escorts.
The reality of being hired by a hauler for a 2 hour trip making a 10% profit for the hauler (not guaranteed due to fluctuations in buy/sell prices), which in turn would be a 10%/20% take of that profit per escort, when those players could make the same amount in 20 minutes on a clear the satilites mission, brings it home to them no, for the most part that isn't happening because a) it's a waste of time for the escort players who could be doing lucrative missions especially as b) there is no guarantee of combat contact on that tour.
For more of my thoughts on PoP please see this old thread:
Some thoughts on Player Verses Player when it lacks the "Verses"Hello TESTies. TL;DR I'm not sure but I think I've observed a complication with multi-disciplinary PvP games which might be giving a misleading impression whenever anyone says "SC is a PvP game" it's more than that and I might have picked up on something which has always been there but I don't...testsquadron.com
.I do remember seeing that thread when you started it... Not sure why I didn't chime in at the time.
I don't know about you, but I've found that in discussions about this subject, the people who are most likely to say "hire escorts" are those who have no interest or experience in either the role of escort or escorted... They also tend to claim that because every ship is fitted with guns, those flying them have "consented" to combat: If the pilots were to have removed the guns to show they had no interest in "combat", though, they'd then say that the player simply chose to put themselves in a situation where they couln't defend themselves and that by having a ship capable of carrying weapons they "consented" to potential combat.
When the game is completed, calls for hiring escorts would make sense, as there would be an economy to support them, as well as sufficient "threat" (both PVE and PVP) to make escort duty enjoyable for those wishing to take it on. In the current state, however, there are more lucrative (and "enjoyable") things that potential "escorts" can be doing with their game time, so there is nothing to draw them to the role. Similarly, the economy isn't advanced enough to allow adequate "income" for the "escort" and "escorted", nor is the law (player reputation, security responce and\or punishment) at an adequate level.
While potentially having a place in the final product, I see "Player on Player" as detrimental to the game in its current state given the number of potential players (primarily\exclusively PVE focussed) it can tun away from the game, compared to the number it attracts, coupled with the fact that at some point there won't be enough "targets" for those who enjoy player on player "gameplay", at which point they will tend to leave for another game, having removed themseleves as well as their former "targets" from the player pool\source of development funds.
One detail I hadn't seen anyone mention:Salvage is looking better and better!
https://robertsspaceindustries.com/comm-link/engineering/18441-Q-A-ARGO-RAFTWill it be able to accommodate the containers carried by the MISC HULL series?
The Hull-C and above use the same 32-SCU containers as the RAFT as their minimum-equippable sized container.
If one can't be comfortable playing with oneself, can one truly be comfortable playing with other Testies?the solution is clearly to join TEST SQUADRON which is the BEST SQUARDON and party up with people. do not play alone.
I worked in a callcenter, I know exactly what you mean.I play with myself alone most of the time as I don't think it's appropriate to invite you guys in.
I found that out when I worked in a callcentre.
I'd say make it so that the stronger tractor beams cannot control orientation, that way any player who is picked up by them can turn around and shoot. using tractor beams on live (not incapacitated) player characters should also present an opportunity to press charges which can incur crimestat, which will make shooting them legal.They're definitely going to need some control over picking up people with a tractor beam (maybe certain level of crime stat or wanted state) or people are going to find themselves getting tossed off a cliff and looted.
I think the big change here will be when players can set their own waypoints directly which allows for them to avoid the PvP players only interested in attacking pc's instead of npc's in situations like this. If you can set it to where you can fly just off of the beaten path of major commercial lanes then the players will feel safer.But a subsection of the "pirates"\"PVP" players who make it their goal to solely target those who are least able to defend themselves.
there will always be choke points along the trade routesI think the big change here will be when players can set their own waypoints directly which allows for them to avoid the PvP players only interested in attacking pc's instead of npc's in situations like this. If you can set it to where you can fly just off of the beaten path of major commercial lanes then the players will feel safer.
I've never played Eve so is there a response force (pirates/security) that will respond that is NPC based?there will always be choke points along the trade routes
and there will always be gankers lurking there
gankers can be disincentivised by game mechanics
it will be interesting to see what the devs do about this
in Eve Online, where play style is governed system by system,
80% of players never leave safe space
if Star Citizen is to succeed, the PVEers' needs will need to be met somehow