Turns out that the publisher for Wingman's game might not be completely in the wrong here...
That is the biggest challenge IMO.Underground is targeting the exact same demographic
My fault entirely. I posted the info/links to Montoya.And thank you for taking the time to look a little deeper and substantiate rather then speculate. Next time do it before making the video!
Do not blame yourself, sir, I should be thanking you for providing the tools for the Glorious Leader to make some wonderful videos for us, so many thanks to youMy fault entirely. I posted the info/links to Montoya.
I thought he would be interested. I did not know he would make a video.
Although the last official game in the Descent franchise was released back in 1999, publisher Interplay still owns the IP rights. In fact, Peterson originally set out to make a 6-DoF shooter in the style of Descent without actually being a branded Descent game. "We were making a game that was called 'Ships That Fight Underground,' or STFU—it was a working title!—and we got approached by one of our fans that was a shareholder at Interplay and said, 'Would you guys like to do Descent?'" This led to a series of meetings with Herve Caen, CEO of Interplay, which then resulted in an official licensing agreement to use the name and be part of the franchise.
"He liked the pedigree we were bringing," said Peterson about the talk with Caen. "I think he had a few other people try to reboot it, but they weren’t doing it to the AAA level. When you’re going to reboot something you really need to take it to the next generation or else you’re just doing the same game, and that won’t really work."
The entire set of gameplay ideas Peterson and his team had dreamed up—ideas that were patterned after Descent anyway when they were still making "STFU"—thus were promoted into officialdom when the project went from "a game in the style of Descent" to "a Descent game."
Peterson also said that Descendent has been in contact with the original Descent developers from Parallax Software (which split in 1997 into two separate studios, Volition and Outrage; Outrage was shuttered in 2004 and Volition was recently rescued from the ashes of THQ by Koch Media). For now, the original developers remain uninvolved with Descendent’s efforts, but Peterson remains open to the idea of working with them, along with other developers who have worked on Descent reboots in the past few years.
Outside of old bastards, such as ourselves, I wouldn’t bet that Descent has a lot of brand recognition. If the game can’t stand on its own and succeed it probably won’t.One thing the Decent guys have that Overload didn't is the Decent name.
I see where you are coming from, but Star Command made it back onto the shelves in the form of 'Star Control Origins' before the whole legal thing got it pulled off again and the IP returned to the dust it breifly arose from... It wasn't a terrible game, had a lot of character.Outside of old bastards, such as ourselves, I wouldn’t bet that Descent has a lot of brand recognition. If the game can’t stand on its own and succeed it probably won’t.