how do we define 'win' in a sandbox game?
just asking...
edit: OK, having slept on it, I have a tentative answer
[WALL o' TEXT]
'winning' is going to require territorial control, which is going to require capital ships
but individual ownership of capital ships makes no sense
they will be expensive to operate, and they don't make you money directly - they just make it possible to take or defend the territory where you can make money
operating cap ships will be the role of Organisations
we will pay taxes to fund our capital ships and be required to spend a part of our game time manning them for the common good
the rest of our time we will be free to exploit the territory we control
I predict individuals that own cap ships now will sell them off to their Orgs once they realise what a money sink they are
Orgs formed by players who sign up after the game goes live will be able to acquire cap ships fairly quickly by pooling their resources.
so Orgs that start out with cap ships will only have a temporary advantage
and the PU is vast
it's not going to be 'pay to win', it's going to be 'join an Org (the larger the better) to win'
[/WALL o' TEXT]
your concerns are my concerns - if PVE is prioritised over PVP combat will lose its luster as players figure out the AI algorithms behind NPCs' actionsI agree with a lot of this. The only thing I am still not sure about is if we will even be able to control territory. We do know its possible to have land claims and build bases but beyond that and their limited impact, there hasn't been any indication that we would be able to control anything... .
This is poetry!Further to that, in SC you could take your £1,250 Idris P and melt it in to 62.5 Aurora ES's. That's not Pay To Win or even anything that could be described as being close to being a good idea, but it's an option you don't get in Pay To Win which is all about vertical progression or making that vertical progression easier...
I don't know, that still seems to be assuming that those who would start with those ships have "won" something over the person that started with the aurora. Unless you're talking about a PvP encounter, a sandbox game like Star Citizen doesn't have winners except those who define a given value of "winning" for themselves. Its not even a zero sum game where if I am doing well that means you are not except again strictly in the PvP encounters. Maybe it's just me, I have trouble seeing the pay to win aspect of the game come release as it is currently being presented because I don't see what there is to win.Unfortunately, I believe it is pay to win, because we will still have that Javelin, that Idris, Kraken, Polaris, Hull E/D/C, Carrack, etc. those that come in on day 1, or those that come in with just an aurora will have to deal with the fact that they are out advantaged on day 1.
there is a way around it though, and that is to stagger the release Of the ships when it goes live.
Day 1, everyone can use their starter ships, including T2 starter ships (avenger, 300 series, Gladius, etc). in a few weeks, people can use their Cutlasses, profession starters (prospectors, vultures, etc), freelancers, etc.
month 3, everyone can use their Connies, Hull C, Herc C2, and Cats.
month 6, all large ships released
Month 9, all cap ships released.
of course, those that supported the project would be rightfully upset about it, and I have no doubt it would cause legal issues for CIG, but it would be a way for the PTW claimers to be mollified and have everyone start at the same place. I would not support this, but I am saying it cou,d be done that way.