Shadow Reaper
Space Marshal
Interesting but still no mention of tractors. I would have expected multiple Sure Grips or a larger version.
Not to mention you could juggle 3 fighters for repairs/refuel/rearm and just pack the most damaged one away for jumping/QDing.You'll likely be able to land them, but similarly to how the endeavor has to disgorge any ships over 4 before it can QD, the polaris will probably have to have the hangar cleared except for one ship before it can jump. So I guess if you're tooling around at cruise speeds all the time, if it fits, it sits?
Autoland for sure won't be an option. Refeuling and repairing while more then 1 fighter is on the deck also won't work.While fitting 3 Gladiuses (Gladii?) or 2 Buccaneers would be pretty nifty, IDK if CIG is going to allow that.
Good point. I didn't thought of jump.polaris will probably have to have the hangar cleared except for one ship before it can jump.
According to CIG if it fits its all good. Also if you notice the hangar has dedicated spots for placing cargo and supplies to probably fuel and maintain the ship, so not sure how that would effect if they were 2.While fitting 3 Gladiuses (Gladii?) or 2 Buccaneers would be pretty nifty, IDK if CIG is going to allow that. Similarly to how we have dedicated cargo areas now with the mag-lock floors, I can see CIG setting up the hangar bay to only allow one non-snub ship at a time.
Plus trying to land 3 fighters, possibly in the middle of combat, into that tight of a squeeze is gonna be a bitch to manage.
That number of Dragonflies is absolutely hilarious though. DEATH BY A THOUSAND CUTS.
Obviously though there is nothing stopping you from using this to house a snub if you wish.
And in theory yes, anything smaller than a Sabre should fit, so 2 Merlins should be able to fit with some very precise landing.
True but they have always alluded to the fact that this is not just an escort but a militia flagship and a navy patrol Capital ship. Also given the fact that it can support twice its crew members and most of the time would be alone diffusing any potential threat a Medbay would be justified as it really has nothing else on the inside, considering stations on other ships similar to its sizeThe thing is even in the Navy today not every ship has a full-on medbay to treat the injured. Every ship does come with a corpsman or two. The larger ships may not be able to take surgical patients and things like that but the small ships may only have two medical personnel that have one small room with very limited supplies where they are expected to treat every single person on the ship no matter the injury or illness.
This is because it's standard Navy practice to always have medical personnel. Maybe in the UEE it's not standard practice.
Just read stories about the attack on the USS Cole. 2 corpsman having to treat the injuries of over 40 people. No medical Bay limited medical supplies and all taking place on a ship that may or may not sink from the explosion that just occurred. That Destroyer didn't have a true medical Bay in the sense of the word. But keeping that small contingent of corpsman on board with their own space to work with limited supplies they were able to save a lot of lives that day.
IMHO, the best use of this may be to fly a full Hornet squadron, meaning 12 ships; off this and have available to each pilot to swap out any component they like at any time, so you have heavy sluggers, Ghosts, Trackers, any combination available to every pilot. I still do not get why people are thinking in terms of what will fit in the bay and having the Corvette "carry" the smaller craft when it is not a carrier, and since each small ship needs a pilot, and any ship can manage a jump from one system to the next; what is the point trying to squeeze as many ships in as possible and risk banging them up?. . .I originally objected to the 'pocket carrier' talk. . .
A Reclaimer's job is never done... Cleaning up after everyone's fun...IF I can fit both my Mustang Beta and Delta in, and travel with both, that would be my space-nirvana.
The Terrapin/Polaris combo could actually be pretty interesting for a coordinated alpha strike ambush:
Boom and zoom attacks like that could be pretty damn effective against even large targets, especially if a coordinated wolf-pack attack.
- DangerTurtle sneaks in and provides hyper-accurate coordinates to to the Torpedorito
- WarChip then jumps in with the best angle possible (i.e. death from above or gut shot), opens up with all forward facing weapons to knock down shields and lets loose 4 torpedo's before exiting back into QD
- The strategeryfic possibilities are intriguing
'Gimp
We wreck 'em, you collect 'em.A Reclaimer's job is never done... Cleaning up after everyone's fun...
Yes, it can repair fighters. From the ship description page:I am curious whether the hanger bay can actually act as a small fighter repair bay effectively overlapping with the cruicible. If so it becomes a lot more useful, have I missed this? A hanger to extend the range of a small ship is nice and all that probably especially so if you want to explore an asteroid belt but another option for fleet support would be great. Plus then I would have less use for getting a cruicible?