Heya happy new years guys,
Say when the game gets released alot of people are going to I guess "professionally" know how to play the game. It's good and bad but will that really be fun? It's like rebuilding a jigsaw puzzle. Your able to do it faster more methodical approach, but necessarily it isn't as fun and interesting as the first time building it.
Other mmo games have the same problem. WoW remade classic servers to re-experience the nostalgia. It was cool, but the nostalgia experience was everyone dabbling into an unknown and figuring stuff out through Barrens chat. Good amount of players were normies. Contributed to the economy and overall experience. You don't have to read quests, power level here, this sells for alot, this area of map is useless. You already know this information beforehand.
Another example is like when all my relatives meet up in my household and we play mario kart. It quickly loses its luster because my nephew schools everyone on every single track. Eventually we all lose interest, do something else, and he's still playing thinking we're watching. "1st place again!!"
In the case of starcitizen, as it is, people already get discouraged by pay to win ships and LTI. New people are just going to jump in and further be discouraged.
"Hey, how come no one flies this ship?" or "Hey why is everyone flying same ship?"
"I like mining on yela, how come no one likes to mine here? What do you mean there's no money here?"
"Why is everyone doing this quest line?"
I dunno. I just feel these are future problems. I'm not sure of this has been discussed or CIG has addressed this for the future. Not sure how to remedy this unless game launches and surprise guys, you all are familiar with Stanton system but we're all going to start in a brand new unknown system. That or rearrange Stanton. Build a new puzzle.
Say when the game gets released alot of people are going to I guess "professionally" know how to play the game. It's good and bad but will that really be fun? It's like rebuilding a jigsaw puzzle. Your able to do it faster more methodical approach, but necessarily it isn't as fun and interesting as the first time building it.
Other mmo games have the same problem. WoW remade classic servers to re-experience the nostalgia. It was cool, but the nostalgia experience was everyone dabbling into an unknown and figuring stuff out through Barrens chat. Good amount of players were normies. Contributed to the economy and overall experience. You don't have to read quests, power level here, this sells for alot, this area of map is useless. You already know this information beforehand.
Another example is like when all my relatives meet up in my household and we play mario kart. It quickly loses its luster because my nephew schools everyone on every single track. Eventually we all lose interest, do something else, and he's still playing thinking we're watching. "1st place again!!"
In the case of starcitizen, as it is, people already get discouraged by pay to win ships and LTI. New people are just going to jump in and further be discouraged.
"Hey, how come no one flies this ship?" or "Hey why is everyone flying same ship?"
"I like mining on yela, how come no one likes to mine here? What do you mean there's no money here?"
"Why is everyone doing this quest line?"
I dunno. I just feel these are future problems. I'm not sure of this has been discussed or CIG has addressed this for the future. Not sure how to remedy this unless game launches and surprise guys, you all are familiar with Stanton system but we're all going to start in a brand new unknown system. That or rearrange Stanton. Build a new puzzle.