So I'm quickly finding that my Gladius has shields worthy of being called wet paper bag. What would be a good ship to change it to? I keep hearing Sabre... but I can't get a sabre from the store atm. Need a good fighter variant. Thoughts?
Gotcha. Thanks for the info. I'll take a look at the Hornet.Neither the stealth of the Ghost nor the C&C of the Tracker are pertinent at the moment, and it seemed you were asking about right now, as opposed to the future :)
And the SuperHornet is limited, so again, it wasn't a choice
A Gladius is not a tank, you should use its speed and agility to evade incoming fire. A Hornet or Super Hornet indeed is a tank, but when you try to take everything head on without evading at least some of incoming fire, it won't last that long also ;)So I'm quickly finding that my Gladius has shields worthy of being called wet paper bag. What would be a good ship to change it to? I keep hearing Sabre... but I can't get a sabre from the store atm. Need a good fighter variant. Thoughts?
Avenger Stalker? I hear they are pretty good also
The Avenger is not so fast and agile as the Gladius, has similar Weapons Systems but has a better nose gun. Replace the guns on Avenger and Gladius with 2 CF117 and you are good to go. She really is a nice ship to fly :)the Avenger is one of the toughest ships at present and is highly manoeuvrable
Can you take a moment please, and tell us what the difference is between flying this radar and the standard radar, and then how it affects your flying? Not just what it looks like in the hud, but how you use the extended ability of the Long-Reach? I am fascinated by the whole EM warfare thing, including weapons locks and countermeasures, extended radar, etc. I want to see and not be seen. For instance, do you actually get a pip at greater ranges with the Long-Reach, and can you lock missiles at greater range? What are the ranges involved?I took the long reach radar from the tracker and put it on my base model