Unholy Tournament of Test Squadron!! for 2.6!!! Let the games begin!!!!

Would you rather...

  • Have just a 4v4 Tournament for max number of teams

    Votes: 19 21.3%
  • Have just a 8v8 Tournament

    Votes: 8 9.0%
  • Have just a 12v12 Tournament For max number of combatants

    Votes: 12 13.5%
  • Have the 4v4 Tournament and then combine teams for 8v8 and 12v12 for more than one Tournament

    Votes: 50 56.2%

  • Total voters
    89
  • Poll closed .

marcsand2

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Not sure I have the time to be a team captain.
Did you contact your team mates? I'm sure that your team will figure it out :slight_smile:

The Captain does not have to be the one leading you on the field
Captains are the go between for the team and the official for collecting or disseminating information
Captains will speak to the opposing team's captain to set up the match for the week.
Captains will collect play times for his or her team to set up the best times to play matches.
 
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marcsand2

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At the previous TEST Tournament I started a Conversation with all the members of The Beerjerk Brigade. Since I have enable email notifications on The Beerjerk Brigade conversation, I always get informed when someone of my team posts a message in the conversation. We also use the same conversation for the Unholy Tournament of Test Squadron. Works better than a forum thread or discord to stay in touch with my team members :smile:
 
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Accented

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View: https://www.youtube.com/watch?v=QW-f4ourFEc&t=0s

with the preview of fps gameplay i made a mess in my pants.

What did you guys think? change how you think you will approach the game? excite you as much as it did me?
So much run and gun.

Hopefully most of that was because of CIG being CIG and not because of SM mechanics.

Vaulting was really cool though. So was the dynamic cover system. Not sure how I feel about capping points being fixed into one very vulnerable position.
 

Adiran

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So much run and gun.

Hopefully most of that was because of CIG being CIG and not because of SM mechanics.

Vaulting was really cool though. So was the dynamic cover system. Not sure how I feel about capping points being fixed into one very vulnerable position.
that is by design tho to allow easier ability to take it back. it was a lot of run and gun yes but not as fast paced as games like cod which i like. fast enough to be hectic like a real firefight but slow enough you can react and use tactics to a certain degree effectively. It seems to me in my opinion to be in a good spot from looking at it. cant wait to play it and hopefully it feels like it looks then ill be super happy with it.
 
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