Is more of a social study, personal curiosity, did you pledged with multi-crew ships ( I mean > 2 crew ) having a plan or that the ship was cool? :D
No doubt. Just org members (ooh la la) and NPCs for me.It'll be all you degenerates, hopefully.
normal people wouldn't fit in with the vibe.
If you eject them out of the airlock before you arrive at the destination you won't have to pay them.I don't think I can tell at this point...
My one "big Ship" is the BMM, which is all about making profit, so how much I earn and how much Players/NPC will charge me for their services will be quite something to take into consideration. Same goes for the actual capability of the NPC and so far the AI doesn't seem too well in SC based on the CitizenCon Demo - but maybe the dev there used commands to prevent detection etc.
Also, while I'd like to have someone to talk to, I kinda want to do my own thing and I hate to permanently wait for crew and what-not.
I promise not to puke. No promises on spilled maple syrup though. Also, the hot tub may be full of beer.Depends on my mood.
I expect focused attempts at success after initial launch (NPCs and semi-sober people as crew). Within days of that, I'll be adding a LOT of chlorine to the hot tub in my Phoenix and scraping @Blind Owl puke and maple syrup off of just about every interior and exterior flat surface. Such is life. Can't wait! Phoenix Janitor HYPE!
I would expect nothing less :)I promise not to puke. No promises on spilled maple syrup though. Also, the hot tub may be full of beer.
Oh good.I would expect nothing less :slight_smile:
You'll pay me in beer. Like we agreed.I'm curious how mission payouts for multicrew will work.
I'm the captain of a Polaris, for example, and I also have some dude scraping my floors for me. How does he get paid at the end of the day? When I take a mission, does he get it as well? Will there be an automated system for income splitting or will it only rely on good faith (which we don't have, because we're humans)?
We don't know yet.
I'm saying this without any actual sources but, I believe I've heard it said in a number of events and vids from CIG that we'd be able to decide the pay margin for the rest of the crew. Perhaps like GTA-V its Heists mechanic.I'm curious how mission payouts for multicrew will work.
I'm the captain of a Polaris, for example, and I also have some dude scraping my floors for me. How does he get paid at the end of the day? When I take a mission, does he get it as well? Will there be an automated system for income splitting or will it only rely on good faith (which we don't have, because we're humans)?
We don't know yet.
Also even if you have multi-crew ships you can rent it, making money being offline :smile:So we'll definitely have a system to be able to handle this kind of thing.
We may even have a system where you can put money in escrow until a job is performed. Maybe someone administers that for a fee.
Also we're going to have a rating system. I think we've mentioned this before, but in America there is this service called Uber where you can hire cars to take you places, and both the person that hires the car and the driver of the car rate the other person.
So when you are looking at a car nearby, you can see what that driver's rating is and the driver can also see what your rating is. So you obviously don't want to go with someone that only has a one star rating, you want to go with someone who has a four or a five star rating, and I think that in that case we would definitely have both parties in some contract. When you hire someone like an employer hires someone to run a mission, both the employer and the person running the mission can rate each other so you can sort of see, ok, this is a transport pilot and he's got a 4.5 star rating out of 5, he's pretty good, he's definitely worth paying a premium when this guy's got a 3 star rating over here.
So we'll have a bit of that sort of self-regulating objective ratings, and also maybe some systems like escrow and a role that someone can take as an arbitrator for a fee, to arbitrate disputes, I think we'll have system that are fairly similar to what's in the real world to make that kind of stuff work well.
But no, all seriousness, we do plan for you to be able to loan your ships. We haven't worked out the specific details of the edge cases. What happens when he doesn't want to give it back to you? What happens if he's flown your ship to the other side of the galaxy, and you're on this side and you want your ship back? … And he's not gonna bring it back for you, or he's just left the game. Do you have to go over there to get it? How do you get it back? Does he bring it back to you? Does it automatically just come back to your hangar, after a period of time? So, we haven't fleshed out that part of the design yet, and that is definitely something that we will need to do for the Persistent Universe. It's just not… there's some other more important things to get out of the way before we get into the loaning-of-ship stuff.
We'll definitely have that figured out - how you can loan ships for other people - and we've just got to figure out the issues of the edge cases I brought up. Which is I'm sure why you're writing this question, so "hold on" is the answer on that one.
I just answered on that one in another thread:Is more of a social study, personal curiosity, did you pledged with multi-crew ships ( I mean > 2 crew ) having a plan or that the ship was cool? :smile:
Honestly? Imho there will be a HUGE amount of people who will fall into Star Citizen as SOON(tm) as it is released. Probably +100%. And these will be the people who even in their wildest dreams never could imagine to spend more than a 60 bucks for a computer game. Hence this will be the crew for all us "Crazys", who on whatever reason spent several thousand bucks, owning ships we never will be able to fly at once ;)