Hi All,
Come over, grab a beer :beer: and have a seat.
I've been doing some combat testing over a few weeks and got some interesting observations, which led to some questions that I'd like to get your thoughts on.
I did combat testing in Aurora, F7C Hornet, and Andromeda.
0) Testing is always better when you are fueled up with beer, so no questions there. Though an interesting and very important finding that the larger the ship, the more beer it can carry.
1) It seems like it's always much easier to destroy a pirate ship than the same player ship. And I'm not talking about the maneuvering and hitting, but the number of hits required to destroy a target. Player ships appear to be incredibly tanky. Even in situations where I'm in a connie and the opponent is in an Aurora or 350R. The pirate ship may pop after as little as 2 shots. Something larger, like a pirate Cutlass for example, can have its engines broken off and shards flying around after 2-3 hits, then explodes after few more hits.
On the other hand, a player controlled ship can survive dozens of hits and be just slightly damaged if at all, and the connie has 4x size 4 guns. Not talking about a smaller ship, like a Hornet - you can shoot and shoot and the enemy doesn't have a scratch.
I even had a case where a player was static, I've been shooting connie's guns non-stop until they overheat and deplete all charge, and when they did, shot 16 missiles (all hit, as the player didn't move). This scenario happened twice with a player in a Hornet and in a Sabre (I've read about Sabre's bugged shield transfer rate, but connie's guns should have depleted any small ship's shields very quickly).
2) It also seems like the damage you take from players is way greater than you take from pirates. You can fight many pirates and be fine, especially in something with a large enought shield, like a connie. But players seem to hit you much harder. I had cases where a newly spawned connie with full shield was severely damaged by Hornet's 1 missile (seemed to be class 1 missile, but one engine was torn away). Or in many cases a newly spawned connie with full shields destroyed by 2 missiles. Same for guns - few hits, too much damage. Also for something smaller like a Hornet, things appear even tougher.
This is very interesting, as if damage coming from a player is indeed much greater than damage coming from an NPC, then I would expect my damage to also be quite large on non-npc players, but this doesn't seem to be the case.
So, questions here are:
- Did you experience the same?
- What can this be: bugs (the game is Alpha), lagging?
- Players with rented equipment? Did anyone rent equipment (guns, shields, etc). Is it really much more powerful than stock and can cause the above situations? But I would assume it's quite unlikely that absolutely everyone has rented equipment.
What are your thoughts on this?
Come over, grab a beer :beer: and have a seat.
I've been doing some combat testing over a few weeks and got some interesting observations, which led to some questions that I'd like to get your thoughts on.
I did combat testing in Aurora, F7C Hornet, and Andromeda.
0) Testing is always better when you are fueled up with beer, so no questions there. Though an interesting and very important finding that the larger the ship, the more beer it can carry.
1) It seems like it's always much easier to destroy a pirate ship than the same player ship. And I'm not talking about the maneuvering and hitting, but the number of hits required to destroy a target. Player ships appear to be incredibly tanky. Even in situations where I'm in a connie and the opponent is in an Aurora or 350R. The pirate ship may pop after as little as 2 shots. Something larger, like a pirate Cutlass for example, can have its engines broken off and shards flying around after 2-3 hits, then explodes after few more hits.
On the other hand, a player controlled ship can survive dozens of hits and be just slightly damaged if at all, and the connie has 4x size 4 guns. Not talking about a smaller ship, like a Hornet - you can shoot and shoot and the enemy doesn't have a scratch.
I even had a case where a player was static, I've been shooting connie's guns non-stop until they overheat and deplete all charge, and when they did, shot 16 missiles (all hit, as the player didn't move). This scenario happened twice with a player in a Hornet and in a Sabre (I've read about Sabre's bugged shield transfer rate, but connie's guns should have depleted any small ship's shields very quickly).
2) It also seems like the damage you take from players is way greater than you take from pirates. You can fight many pirates and be fine, especially in something with a large enought shield, like a connie. But players seem to hit you much harder. I had cases where a newly spawned connie with full shield was severely damaged by Hornet's 1 missile (seemed to be class 1 missile, but one engine was torn away). Or in many cases a newly spawned connie with full shields destroyed by 2 missiles. Same for guns - few hits, too much damage. Also for something smaller like a Hornet, things appear even tougher.
This is very interesting, as if damage coming from a player is indeed much greater than damage coming from an NPC, then I would expect my damage to also be quite large on non-npc players, but this doesn't seem to be the case.
So, questions here are:
- Did you experience the same?
- What can this be: bugs (the game is Alpha), lagging?
- Players with rented equipment? Did anyone rent equipment (guns, shields, etc). Is it really much more powerful than stock and can cause the above situations? But I would assume it's quite unlikely that absolutely everyone has rented equipment.
What are your thoughts on this?