that dependsThis getting deeper.
Can you steal a stolen ship and get a 2nd fake faker ID spoof spoofer?
Its also near impossible to put enough game logic in place to prevent players from finding new creative ways to break it. My all time favorite total game break was Eve Online and the jettison cargo and how it allowed players to significantly modify the pacing of the game due to the increase mining rate.never understimate players' ability to game the system
What?Its also near impossible to put enough game logic in place to prevent players from finding new creative ways to break it. My all time favorite total game break was Eve Online and the jettison cargo and how it allowed players to significantly modify the pacing of the game due to the increase mining rate.
less time lost to hauling ore back to stationWhat?
How did that work?
or the time they exploited the faction war system where you get more reward points based on the cost of the enemies ship and cargo.. so they bought out all of one type of item in like 8 star systems and replaced it at an insane cost on the market causing their kills to be worth billions instead of millionsThe original game design was that battleships would be something that would take the player population more then 6 months for some of the larger organization to achieve. They had scaled everything around miners filling their cargo and then flying back to a local station to either sell or stock pile to then haul to a more suitable market. Jettison cans game element was a means to hold items from a blown up ship that was modified to allow pirates to request their targets cargo with out having to blow up the ship first. It was unforeseen that players would then be able to take the small starter ships and jettison the mined ore for a hauler to take back to the station which significantly speed up the mining process. In Eve's Beta it wasn't really used as most people stayed mostly on the expected paths but once the game launch with in a month battleships were prevalent and easily replaced. While prior game developers would typically roll back the servers and remove the ability until they figured out how to prevent the exploit CCP instead worked on re balancing their game around the new mining rate with the introduction of tier 2 items.
Either way its an interesting case study and goes to show how fast players test the boundaries and how quickly word spreads of loopholes.
Found a link to PC Games article talking about one of the dev staff.
https://www.pcgamesn.com/moment-ccps-cto-realised-his-own-corp-had-broken-eve-online-better?amp
or the time they exploited the faction war system where you get more reward points based on the cost of the enemies ship and cargo.. so they bought out all of one type of item in like 8 star systems and replaced it at an insane cost on the market causing their kills to be worth billions instead of millions
While I admire the ingenuity, anyone who actively breaks star citizen like that should be banned. We all have put way too much money and energy into this to play around exploiters